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Miralem Helmefalk
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Year
Multi-sensory congruent cues in designing retail store atmosphere: Effects on shoppers’ emotions and purchase behavior
M Helmefalk, B Hultén
Journal of Retailing and Consumer Services 38, 1-11, 2017
3252017
An interdisciplinary perspective on gamification: Mechanics, psychological mediators and outcomes: Mechanics, mental mediators and outcomes
M Helmefalk
International Journal of Serious Games 6 (1), 3-26, 2019
562019
Shedding light on the use of single and multisensory cues and their effect on consumer behaviours
M Helmefalk, A Berndt
International Journal of Retail & Distribution Management 46 (11/12), 1077-1091, 2018
492018
Browsing behaviour as a mediator: the impact of multi-sensory cues on purchasing
M Helmefalk
Journal of Consumer Marketing 36 (2), 253-263, 2019
412019
Congruency as a mediator in an IKEA retail setting: products, services and store image in relation to sensory cues
M Helmefalk
International Journal of Retail & Distribution Management 44 (9), 956-972, 2016
332016
Gamification in a servicescape context: a conceptual framework
M Helmefalk, L Marcusson
International Journal of Internet Marketing and Advertising 13 (1), 22-46, 2019
312019
Seeing through touch: A conceptual framework of visual-tactile interplay
AA Eklund, M Helmefalk
Journal of Product & Brand Management 27 (5), 498-513, 2018
272018
Multi-sensory cues in interplay and congruency in a retail store context: Consumer emotions and purchase behaviors
M Helmefalk
Linnaeus University Press, 2017
232017
Congruency or incongruency: a theoretical framework and opportunities for future research avenues
AA Eklund, M Helmefalk
Journal of Product & Brand Management 31 (4), 606-621, 2022
222022
Make waste fun again! A gamification approach to recycling
M Helmefalk, J Rosenlund
International Conference on ArtsIT, Interactivity and Game Creation, 415-426, 2019
222019
Understanding the mechanisms of household and stakeholder engagement in a recycling ecosystem: The SDL perspective
M Helmefalk, A Palmquist, J Rosenlund
Waste Management 160, 1-11, 2023
92023
The role of mechanics in gamification: an interdisciplinary perspective
M Helmefalk, S Lundqvist, L Marcusson
Research Anthology on Game Design, Development, Usage, and Social Impact …, 2023
92023
“Who cares about fireworks?”–A study on digital coaching, gamification and exercise motivation
M Helmefalk, L Marcusson, A Sell
92020
Hedonic recycling: Using gamification and sensory stimuli to enhance the recycling experience
M Helmefalk, J Rosenlund
EAI Endorsed Transactions on Serious Games 6 (1), 2020
82020
Digital coaching to support university students’ physical activity
A Sell, P Walden, C Carlsson, M Helmefalk, L Marcusson
72019
Fun and function? The impact of experiential learning styles on hedonic and utilitarian values in classrooms
M Helmefalk, AA Eklund
Journal of Interdisciplinary Studies in Education 7 (1), 1-18, 2018
72018
Design Implications for a Gamified Recycling House
A Palmquist, O Goethe, J Krath, J Rosenlund, M Helmefalk
International Conference on Human-Computer Interaction, 289-305, 2022
22022
Utilizing gamification in servicescapes for improved consumer engagement
M Helmefalk, L Marcusson
IGI Global, 2020
12020
CONCEPTUALIZING INFORMATION SYSTEMS AS BIOLOGICAL ECOSYSTEMS-A” NEW” VOCABULARY FOR SPEAKING OF INFORMATION SYSTEMS
A SELL, J JEANSSON, M HELMEFALK, H ALLMÉR, L MARCUSSON
36th Bled eConference Digital Economy and Society: The Balancing Act for …, 2023
2023
From Digital Subcultures to Destination Tourism: Profiling Attendees at Multi Genre Festivals
B McCauley, A Ehlers, F Kopanidis, M Helmefalk
2023
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