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Thorkild Hanghøj
Thorkild Hanghøj
Professor of Games and Learning
Verified email at hum.aau.dk - Homepage
Title
Cited by
Cited by
Year
Can cooperative video games encourage social and motivational inclusion of at‐risk students?
T Hanghøj, A Lieberoth, M Misfeldt
British Journal of Educational Technology 49 (4), 775-799, 2018
962018
Balancing product design and theoretical insights
LR Ejersbo, R Engelhardt, L Frølunde, T Hanghøj, R Magnussen, ...
Handbook of Design Research Methods in Education, 167-182, 2014
812014
Game-based teaching: Practices, roles, and pedagogies
T Hanghøj
New pedagogical approaches in game enhanced learning: Curriculum integration …, 2013
812013
Teacher roles and positionings in relation to educational games
T Hanghøj, CE Brund
Proceedings of the 4th European conference on games based learning, 116-122, 2010
692010
Playful knowledge: An explorative study of educational gaming
T Hanghøj
692008
Games as tools for dialogic teaching and learning: outlining a pedagogical model for researching and designing game-based learning environments
HC Arnseth, T Hanghøj, K Silseth
Games and Education: Designs in and for Learning, 123-139, 2018
562018
Clashing and emerging genres: The interplay of knowledge forms in educational gaming.
T Hanghøj
Designs for learning 4 (1), 2011
512011
Teachers and serious games: Teachers roles and positionings in relation to educational games
T Hanghøj, CE Brund
Serious games in education: A global perspective, 125-136, 2011
502011
What does it mean to be a game literate teacher? Interviews with teachers who translate games into educational practice
J Bourgonjon, T Hanghøj
Proceedings of the 5th European Conference on Games Based Learning, 67-73, 2011
382011
Esports skills are people skills
RKL Nielsen, T Hanghøj
13th European Conference on Game-based Learning, 535-542, 2019
312019
Technology in L1: A review of empirical research projects in Scandinavia 1992-2014
NF Elf, T Hanghøj, H Skaar, PO Erixon
International Association for the Improvement of Mother Tongue Education, 2015
312015
Redesigning and reframing educational scenarios for Minecraft within mother tongue education
T Hanghøj, H Hautopp, C Jessen, RC Denning
European Conference on Games Based Learning 1, 182, 2014
302014
What’s the math in Minecraft? A Design‑Based Study of Students’ Perspectives and Mathematical Experiences Across game and School Domains
EO Jensen, T Hanghøj
Electronic Journal of e-LEARNING 18 (3), 261-274, 2020
212020
Games and Education: Designs in and for Learning
HC Arnseth, T Hanghøj, TD Henriksen, M Misfeldt, R Ramberg, ...
Brill, 2018
202018
Hvad er scenariedidaktik?
T Hanghøj, M Misfeldt, J Bundsgaard, SS Fougt, V Hetmar
Aarhus University Press, 2017
202017
Teachers' Pedagogical Approaches to Teaching with Min
T Hanghøj, H Hautopp
European Conference on Games Based Learning, 265, 2016
142016
Positioning students as game journalists: Transforming everyday experiences into professional discourse
T Hanghøj, PH Lützen, SL Geer
Nordic Journal of Literacy Research 6 (1), 1-19, 2020
132020
Den spilkompetente lærer
T Hanghøj, L Møller
Learning Tech, 8-31, 2017
132017
The school at play: Repositioning students through the educational use of digital games and game dynamics
T Hanghøj
ECGBL2015-9th European Conference on Games Based Learning: ECGBL2015, 227, 2015
132015
Cheating and creativity in pervasive games in learning contexts
S Ejsing-Duun, T Hanghøj, HS Karoff
7th European Conference on Games Based Learning, Porto, Portugal, January, 2013
132013
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