Brent Burley
Brent Burley
Walt Disney Animation Studios
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Physically-based shading at disney
B Burley, WDA Studios
ACM SIGGRAPH 2012, 1-7, 2012
Ptex: Per‐face texture mapping for production rendering
B Burley, D Lacewell
Computer Graphics Forum 27 (4), 1155-1164, 2008
Sorted deferred shading for production path tracing
C Eisenacher, G Nichols, A Selle, B Burley
Computer Graphics Forum 32 (4), 125-132, 2013
The design and evolution of disney’s hyperion renderer
B Burley, D Adler, MJY Chiang, H Driskill, R Habel, P Kelly, P Kutz, YK Li, ...
ACM Transactions on Graphics (TOG) 37 (3), 1-22, 2018
Practical physically-based shading in film and game production
S McAuley, S Hill, N Hoffman, Y Gotanda, B Smits, B Burley, A Martinez
ACM SIGGRAPH 2012 Courses, 1-7, 2012
A practical and controllable hair and fur model for production path tracing
MJY Chiang, B Bitterli, C Tappan, B Burley
ACM SIGGRAPH 2015 Talks, 1-1, 2015
Directable lighting method and apparatus
B Burley, C Tappan, D Teece
US Patent 8,217,940, 2012
Methods and apparatus for multiple texture map storage and filtering
BD Burley, JD Lacewell
US Patent 8,098,258, 2012
Raytracing prefiltered occlusion for aggregate geometry
D Lacewell, B Burley, S Boulos, P Shirley
2008 IEEE Symposium on Interactive Ray Tracing, 19-26, 2008
Path tracing in production-part 1: Production renderers
L Fascione, J Hanika, M Fajardo, P Christensen, B Burley, B Green
ACM SIGGRAPH 2017 Courses, 1-39, 2017
Extending the Disney BRDF to a BSDF with integrated subsurface scattering
B Burley
SIGGRAPH Course: Physically Based Shading in Theory and Practice. ACM, New …, 2015
Streaming light propagation
B Burley, A Selle, C Eisenacher, G Nichols
US Patent 9,053,582, 2015
Methods and apparatus for multiple texture map storage and filtering including irregular texture maps
BD Burley, C Eisenacher
US Patent 9,013,499, 2015
Exact evaluation of Catmull-Clark subdivision surfaces near B-spline boundaries
D Lacewell, B Burley
Journal of Graphics Tools 12 (3), 7-15, 2007
Denoising deep monte carlo renderings
D Vicini, D Adler, J Novák, F Rousselle, B Burley
Computer Graphics Forum 38 (1), 316-327, 2019
Per-face texture mapping for real-time rendering
J McDonald Jr, B Burley
ACM SIGGRAPH 2011 Studio Talks, 1-1, 2011
Practical and controllable subsurface scattering for production path tracing
MJY Chiang, P Kutz, B Burley
ACM SIGGRAPH 2016 Talks, 1-2, 2016
Physically-based shading at disney, part of practical physically based shading in film and game production
B Burley, WD Studios
Proceedings of ACM SIGGRAPH Courses, 2012
Three-dimensional location-based texture transfers
B Burley, C Tappan, D Teece
US Patent 8,040,355, 2011
Example-based texture synthesis on Disney's Tangled
C Eisenacher, C Tappan, B Burley, D Teece, A Shek
ACM SIGGRAPH 2010 Talks, 1-1, 2010
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