Steve DiPaola
TitleCited byYear
Extending the range of facial types
S DiPaola
The Journal of Visualization and Computer Animation 2 (4), 129-131, 1991
Incorporating characteristics of human creativity into an evolutionary art algorithm
S DiPaola, L Gabora
Genetic Programming and Evolvable Machines 10 (2), 97-110, 2009
A generic approach to challenge modeling for the procedural creation of video game levels
N Sorenson, P Pasquier, S DiPaola
IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 229-244, 2011
Facial actions as visual cues for personality
A Arya, LN Jefferies, JT Enns, S DiPaola
Computer Animation and Virtual Worlds 17 (3‐4), 371-382, 2006
Perceptually valid facial expressions for character-based applications
A Arya, S DiPaola, A Parush
International Journal of Computer Games Technology 2009, 2009
Rembrandt's textural agency: A shared perspective in visual art and science
S DiPaola, C Riebe, JT Enns
Leonardo 43 (2), 145-151, 2010
Exploring a parameterized portrait painting space
S DiPaola
Emotional remapping of music to facial animation
S DiPaola, A Arya
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 143-149, 2006
Multispace behavioral model for face-based affective social agents
A Arya, S DiPaola
Journal on Image and Video Processing 2007 (1), 4-4, 2007
A 3D virtual environment for social telepresence
S DiPaola, D Collins
Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition.
S DiPaola, G McCaig, K Carlson, S Salevati, N Sorenson
ICCC, 40-47, 2013
A methodology for incorporating personality modeling in believable game characters
V Zammitto, S DiPaola, A Arya
arya 1 (613.520), 2600, 2008
Painterly rendered portraits from photographs using a knowledge-based approach
S DiPaola
Human Vision and Electronic Imaging XII 6492, 649203, 2007
Affective communication remapping in musicface system
S DiPaola, A Arya
Facespace: a facial spatial-domain toolkit
S DiPaola
Proceedings Sixth International Conference on Information Visualisation, 105-109, 2002
How did humans become so creative? A computational approach
L Gabora, S DiPaola
arXiv preprint arXiv:1308.5032, 2013
A social metaphor-based 3D virtual environment
S DiPaola, D Collins
ACM SIGGRAPH 2003 Educators Program, 1-2, 2003
Efficiently Simulating the Bokeh of Polygonal Apertures in a Post‐Process Depth of Field Shader
L McIntosh, BE Riecke, S DiPaola
Computer Graphics Forum 31 (6), 1810-1822, 2012
Designing an adaptive multimedia interactive to support shared learning experiences
S DiPaola, C Akai
ACM SIGGRAPH 2006 Educators program, 14, 2006
Ratava's line: Emergent learning and design using collaborative virtual worlds
S DiPaola, D Dorosh, G Brandt
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Articles 1–20