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Tomas Akenine-Möller
Tomas Akenine-Möller
Distinguished Research Scientist at NVIDIA, Professor in Computer Graphics, Lund University
Verified email at cs.lth.se - Homepage
Title
Cited by
Cited by
Year
Real-Time Rendering
T Akenine-Möller, E Haines, N Hoffman
AK Peters, Ltd., 2008
3053*2008
Fast, minimum storage ray-triangle intersection
T Möller, B Trumbore
Journal of graphics tools 2 (1), 21-28, 1997
15051997
A fast triangle-triangle intersection test
T Möller
Journal of graphics tools 2 (2), 25-30, 1997
6361997
Optimized view frustum culling algorithms for bounding boxes
U Assarsson, T Moller
Journal of graphics tools 5 (1), 9-22, 2000
3192000
Fast 3D triangle-box overlap testing
T Akenine-Möllser
Journal of graphics tools 6 (1), 29-33, 2001
2832001
A geometry-based soft shadow volume algorithm using graphics hardware
U Assarsson, T Akenine-Möller
ACM Transactions on Graphics (TOG) 22 (3), 511-520, 2003
2402003
Collision detection for continuously deforming bodies.
T Larsson, T Akenine-Möller
Eurographics (Short Presentations), 2001
2322001
Wavelet importance sampling: efficiently evaluating products of complex functions
P Clarberg, W Jarosz, T Akenine-Möller, HW Jensen
ACM SIGGRAPH 2005 Papers, 1166-1175, 2005
1952005
Graphics for the masses: a hardware rasterization architecture for mobile phones
T Akenine-Möller, J Ström
ACM SIGGRAPH 2003 Papers, 801-808, 2003
1902003
iPACKMAN: high-quality, low-complexity texture compression for mobile phones
J Ström, T Akenine-Möller
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware …, 2005
1582005
Approximate Soft Shadows on Arbitrary Surfaces using Penumbra Wedges.
T Akenine-Möller, U Assarsson
Rendering Techniques 2002, 297-306, 2002
1492002
The state of the art in mobile graphics research
T Capin, K Pulli, T Akenine-Möller
IEEE Computer Graphics and Applications 28 (4), 74-84, 2008
1462008
A dynamic bounding volume hierarchy for generalized collision detection
T Larsson, T Akenine-Möller
Computers & Graphics 30 (3), 450-459, 2006
1462006
Precomputed local radiance transfer for real-time lighting design
AW Kristensen, T Akenine-Möller, HW Jensen
ACM SIGGRAPH 2005 Papers, 1208-1215, 2005
1332005
Stochastic rasterization using time-continuous triangles
T Akenine-Möller, J Munkberg, J Hasselgren
Graphics hardware 11, 2007
1132007
A benchmark for animated ray tracing
J Lext, U Assarsson, T Moller
IEEE Computer Graphics and Applications 21 (2), 22-31, 2001
1102001
Graphics processing units for handhelds
T Akenine-Moller, J Strom
Proceedings of the IEEE 96 (5), 779-789, 2008
1092008
Soft shadow volumes for ray tracing
S Laine, T Aila, U Assarsson, J Lehtinen, T Akenine-Möller
ACM SIGGRAPH 2005 Papers, 1156-1165, 2005
1072005
Conservative rasterization
J Hasselgren, T Akenine-Möller, L Ohlsson
GPU Gems 2, 677-690, 2005
932005
An optimized soft shadow volume algorithm with real-time performance
U Assarsson, M Dougherty, M Mounier, T Akenine-Möller
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware …, 2003
882003
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