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Jacob Munkberg
Jacob Munkberg
Principal Research Scientist, NVIDIA
Verified email at nvidia.com - Homepage
Title
Cited by
Cited by
Year
Noise2Noise: Learning image restoration without clean data
J Lehtinen, J Munkberg, J Hasselgren, S Laine, T Karras, M Aittala, T Aila
arXiv preprint arXiv:1803.04189, 2018
16372018
Extracting triangular 3d models, materials, and lighting from images
J Munkberg, J Hasselgren, T Shen, J Gao, W Chen, A Evans, T Müller, ...
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2022
2252022
Stochastic rasterization using time-continuous triangles
T Akenine-Möller, J Munkberg, J Hasselgren
Graphics hardware 1 (2), 9, 2007
1172007
Coarse pixel shading
K Vaidyanathan, M Salvi, R Toth, T Foley, T Akenine-Möller, J Nilsson, ...
Proceedings of High Performance Graphics, 9-18, 2014
1022014
High dynamic range texture compression for graphics hardware
J Munkberg, P Clarberg, J Hasselgren, T Akenine-Möller
ACM Transactions on Graphics (TOG) 25 (3), 698-706, 2006
902006
High dynamic range texture compression for graphics hardware
J Munkberg, P Clarberg, J Hasselgren, T Akenine-Möller
ACM Transactions on Graphics (TOG) 25 (3), 698-706, 2006
902006
Shape, light, and material decomposition from images using monte carlo rendering and denoising
J Hasselgren, N Hofmann, J Munkberg
Advances in Neural Information Processing Systems 35, 22856-22869, 2022
802022
Deep coherent ray tracing
E Mansson, J Munkberg, T Akenine-Moller
2007 IEEE Symposium on Interactive Ray Tracing, 79-85, 2007
742007
Neural temporal adaptive sampling and denoising
J Hasselgren, J Munkberg, M Salvi, A Patney, A Lefohn
Computer Graphics Forum 39 (2), 147-155, 2020
602020
Method, apparatus, and computer program product for improved graphics performance
J Hasselgren, J Munkberg, P Clarberg, TG Akenine-Moeller
US Patent 9,947,130, 2018
482018
Layered reconstruction for defocus and motion blur
J Munkberg, K Vaidyanathan, J Hasselgren, P Clarberg, ...
Computer Graphics Forum 33 (4), 81-92, 2014
482014
A sort-based deferred shading architecture for decoupled sampling
P Clarberg, R Toth, J Munkberg
ACM Transactions on Graphics (TOG) 32 (4), 1-10, 2013
482013
Frame buffer compression and decompression method for graphics rendering
J Rasmusson, T Akenine-Möller, J Hasselgren, J Munkberg
US Patent 8,031,937, 2011
482011
Hierarchical stochastic motion blur rasterization
J Munkberg, P Clarberg, J Hasselgren, R Toth, M Sugihara, ...
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics, 107-118, 2011
422011
Appearance-Driven Automatic 3D Model Simplification.
J Hasselgren, J Munkberg, J Lehtinen, M Aittala, S Laine
EGSR (DL), 85-97, 2021
412021
Automatic pre-tessellation culling
J Hasselgren, J Munkberg, T Akenine-Möller
ACM Transactions on Graphics (TOG) 28 (2), 1-10, 2009
362009
Parallel patch-based texture synthesis
A Lasram, S Lefebvre
Proceedings of the Fourth ACM SIGGRAPH/Eurographics conference on High …, 2012
352012
Layered light field reconstruction for defocus blur
K Vaidyanathan, J Munkberg, P Clarberg, M Salvi
ACM Transactions on Graphics (TOG) 34 (2), 1-12, 2015
342015
Unified compression/decompression graphics architecture
J Rasmusson, T Akenine-Möller, P Clarberg, J Hasselgren, J Munkberg
US Patent 9,665,951, 2017
322017
Floating-point buffer compression in a unified codec architecture
J Ström, P Wennersten, J Rasmusson, J Hasselgren, J Munkberg, ...
Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics …, 2008
322008
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