Kwan Min LEE
Kwan Min LEE
Korea Foundation Professor in CKS & New Media, Wee Kim Wee School of Communication & Information
Verified email at ntu.edu.sg - Homepage
Title
Cited by
Cited by
Year
Presence, explicated
KM Lee
Communication theory 14 (1), 27-50, 2004
13512004
Does computer-synthesized speech manifest personality? Experimental tests of recognition, similarity-attraction, and consistency-attraction.
C Nass, KM Lee
Journal of experimental psychology: applied 7 (3), 171, 2001
4962001
Can robots manifest personality?: An empirical test of personality recognition, social responses, and social presence in human–robot interaction
KM Lee, W Peng, SA Jin, C Yan
Journal of communication 56 (4), 754-772, 2006
3472006
Are physically embodied social agents better than disembodied social agents?: The effects of physical embodiment, tactile interaction, and people's loneliness in human–robot†…
KM Lee, Y Jung, J Kim, SR Kim
International journal of human-computer studies 64 (10), 962-973, 2006
2602006
Does computer-generated speech manifest personality? An experimental test of similarity-attraction
C Nass, KM Lee
Proceedings of the SIGCHI conference on Human Factors in Computing Systems†…, 2000
2562000
Designing social presence of social actors in human computer interaction
KM Lee, C Nass
Proceedings of the SIGCHI conference on Human factors in computing systems†…, 2003
2342003
University instructors’ acceptance of electronic courseware: An application of the technology acceptance model
N Park, KM Lee, PH Cheong
Journal of Computer-Mediated Communication 13 (1), 163-186, 2007
2182007
Games for a better life: effects of playing Wii games on the well-being of seniors in a long-term care facility
Y Jung, KJ Li, NS Janissa, WLC Gladys, KM Lee
Proceedings of the Sixth Australasian Conference on Interactive†…, 2009
1822009
Effects of screen size, viewing angle, and players’ immersion tendencies on game experience
J Hou, Y Nam, W Peng, KM Lee
Computers in Human Behavior 28 (2), 617-623, 2012
1772012
What do we know about social and psychological effects of computer games? A comprehensive review of the current literature
KM Lee, W Peng
Playing video games: Motives, responses, and consequences, 327-345, 2006
1772006
Why presence occurs: Evolutionary psychology, media equation, and presence
KM Lee
Presence: Teleoperators & Virtual Environments 13 (4), 494-505, 2004
1672004
Social-psychological origins of feelings of presence: Creating social presence with machine-generated voices
KM Lee, C Nass
Media Psychology 7 (1), 31-45, 2005
1572005
Effects of Internet use on college students' political efficacy
KM Lee
Cyberpsychology & behavior 9 (4), 415-422, 2006
1422006
The multiple source effect and synthesized speech: Doubly-disembodied language as a conceptual framework
KM Lee, C Nass
Human communication research 30 (2), 182-207, 2004
1312004
Social networking sites and other media use, acculturation stress, and psychological well-being among East Asian college students in the United States
N Park, H Song, KM Lee
Computers in Human Behavior 36, 138-146, 2014
1212014
Can a Robot Be Perceived as a Developing Creature? Effects of a Robot's Long‐Term Cognitive Developments on Its Social Presence and People's Social Responses Toward It
KM Lee, N Park, H Song
Human communication research 31 (4), 538-563, 2005
1102005
Narrative and Interactivity in Computer Games.
KM Lee, N Park, SA Jin
Lawrence Erlbaum Associates Publishers, 2006
992006
Effects of physical embodiment on social presence of social robots
Y Jung, KM Lee
Proceedings of PRESENCE, 80-87, 2004
922004
Promoting exercise self-efficacy with an exergame
H Song, W Peng, KM Lee
Journal of health communication 16 (2), 148-162, 2011
892011
The effects of competition and competitiveness upon intrinsic motivation in exergames
H Song, J Kim, KE Tenzek, KM Lee
Computers in Human Behavior 29 (4), 1702-1708, 2013
872013
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