Real-time ray tracing through the eyes of a game developer J Bikker 2007 IEEE Symposium on Interactive Ray Tracing, 1-10, 2007 | 76 | 2007 |
Primary Sample Space Path Guiding. JJ Guo, P Bauszat, J Bikker, E Eisemann EGSR (EI&I), 73-82, 2018 | 32 | 2018 |
Ray tracing is the future and ever will be... A Keller, T Karras, I Wald, T Aila, S Laine, J Bikker, C Gribble, WJ Lee, ... ACM SIGGRAPH 2013 Courses, 1-7, 2013 | 29 | 2013 |
The Brigade Renderer: A Path Tracer for Real‐Time Games J Bikker, J van Schijndel International Journal of Computer Games Technology 2013 (1), 578269, 2013 | 29 | 2013 |
Improving Data Locality for Efficient In‐Core Path Tracing J Bikker Computer Graphics Forum 31 (6), 1936-1947, 2012 | 27 | 2012 |
Ray Tracing for Real-Time Games J Bikker | 19 | 2012 |
Arauna real time ray tracing J Bikker | 8 | 2009 |
Example-Based Skin Wrinkle Displacement Maps R Vanderfeesten, J Bikker 2018 31st SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI …, 2018 | 4 | 2018 |
A Precalculated Point Set for Caching Shading Information. J Bikker, R Reijerse Eurographics (Short Papers), 65-68, 2009 | 3 | 2009 |
Accelerating ray tracing with origin offsets TS Zoet | 2 | 2019 |
Detecting 3D position and orientation of a wii remote using webcams J van den Heuvel, J Bikker Motion in Games: 4th International Conference, MIG 2011, Edinburgh, UK …, 2011 | 2 | 2011 |
A unified algorithm for BRDF matching R Vanderfeesten, J Bikker Advances in Computer Graphics: 36th Computer Graphics International …, 2019 | 1 | 2019 |
High-Performance Graphics 2023 CGF 42-8: Frontmatter J Bikker, C Gribble The Eurographics Association and John Wiley & Sons Ltd., 2023 | | 2023 |
High-Performance Graphics 2023 Symposium Track: Frontmatter J Bikker, C Gribble The Eurographics Association, 2023 | | 2023 |
WrldTmpl8 J Bikker | | 2022 |
Ogllab J Bikker | | 2022 |
Research Article The Brigade Renderer: A Path Tracer for Real-Time Games J Bikker, J van Schijndel | | 2013 |
Ray tracing in real-time J Bikker | | 2012 |
Random numbers J Bikker Never Ending Conference part VI, Breda, The Netherlands, 21-04-2011; 2011, 2011 | | 2011 |
Fast generic Ray Tracing queries for games J Bikker Game programming gems 7, 2008 | | 2008 |