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Gunver Majgaard
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Cited by
Year
How design-based research and action research contribute to the development of a new design for learning.
G Majgaard, M Misfeldt, J Nielsen
Designs for learning 4 (2), 2011
562011
Co-creating a virtual alcohol prevention simulation with young people
L Vallentin-Holbech, J Dalgaard Guldager, T Dietrich, S Rundle-Thiele, ...
International journal of environmental research and public health 17 (3), 1097, 2020
252020
The playful and reflective game designer
G Majgaard
Electronic Journal of E-learning 12 (3), pp271‑280-pp271‑280, 2014
212014
HUMANOID ROBOTS IN THE CLASSROOM.
G Majgaard
IADIS International Journal on WWW/Internet 13 (1), 2015
172015
Co-creating virtual reality interventions for alcohol prevention: living lab vs. co-design
T Dietrich, JD Guldager, P Lyk, L Vallentin-Holbech, S Rundle-Thiele, ...
Frontiers in public health 9, 634102, 2021
162021
Expanding the Game Design Space--Teaching Computer Game Design in Higher Education.
LJ Larsen, G Majgaard
Designs for Learning 8 (1), 13-22, 2016
162016
Seeing the unseen—Spatial visualization of the solar system with physical prototypes and augmented reality
G Majgaard, L Larsen, P Lyk, M Lyk
International Journal of Designs for Learning 8 (2), 2017
152017
User experiences with a virtual alcohol prevention simulation for danish adolescents
JD Guldager, SL Kjær, P Lyk, T Dietrich, S Rundle-Thiele, G Majgaard, ...
International journal of environmental research and public health 17 (19), 6945, 2020
132020
Learning anatomy with augmented reality
C Nørgård, L O’Neill, KG Nielsen, SH Juul, J Chemnitz
EDULEARN18 Proceedings, 1413-1422, 2018
13*2018
Multimodal robots as educational tools in primary and lower secondary education
G Majgaard
I The 9th International Conference on Interfaces and Human Computer …, 2015
112015
Pokémon GO: A pervasive game and learning community
G Majgaard, LJ Larsen
European Conference on Games Based Learning, 402-409, 2017
102017
Tema 2: På rejse med Virtual Reality i billedkunst-Erfaringslæring gennem kombineret fysisk og virtuel modelbygning
G Majgaard, P Lyk
Tidsskriftet Læring og Medier (LOM) 8 (14), 2015
102015
Fra digitalt design til fysisk udtryk–anvendelse af 3-d-printere og NAO-robotter i folkeskolen
G Majgaard, JJ Hansen, L Bertel, A Pagh
MONA-Matematik-og Naturfagsdidaktik, 2014
102014
Robot technology and numbers in the classroom
G Majgaard, M Misfeldt, J Nielsen
IADIS International Conference on Cognition and Exploratory Learning in …, 2010
102010
Co-Designing and Learning in Virtual Reality: Development of Tool for Alcohol Resistance Training.
PB Lyk, G Majgaard, L Vallentin-Holbech, JD Guldager, T Dietrich, ...
Electronic Journal of e-Learning 18 (3), 219-234, 2020
92020
Initial phases of design-based research into the educational potentials of NAO-robots
G Majgaard, L Brogaard Bertel
Proceedings of the 2014 ACM/IEEE international conference on Human-robot …, 2014
92014
Teaching mixed reality using video tutorials
G Majgaard
European Conference on Games Based Learning, 410-419, 2017
82017
Design-based action research in the world of robot technology and learning
G Majgaard
2010 Third IEEE International Conference on Digital Game and Intelligent Toy …, 2010
82010
Self-assessment and reflection in a 1st semester course for software engineering students
J Nielsen, G Majgaard, E Sørensen
E-Learning Systems, Environments and Approaches: Theory and Implementation …, 2015
72015
Creating games in the classroom-from native gamers to reflective designers
G Majgaard
European Conference on Games Based Learning, 352, 2013
72013
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