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Gunver Majgaard
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Year
How design-based research and action research contribute to the development of a new design for learning.
G Majgaard, M Misfeldt, J Nielsen
Designs for learning 4 (2), 2011
602011
Co-creating a virtual alcohol prevention simulation with young people
L Vallentin-Holbech, J Dalgaard Guldager, T Dietrich, S Rundle-Thiele, ...
International journal of environmental research and public health 17 (3), 1097, 2020
332020
Co-creating virtual reality interventions for alcohol prevention: living lab vs. co-design
T Dietrich, JD Guldager, L Vallentin-Holbech, S Rundle-Thiele, C Stock
Frontiers in public health 9, 634102, 2021
272021
The playful and reflective game designer
G Majgaard
Electronic Journal of E-learning 12 (3), pp271‑280-pp271‑280, 2014
232014
HUMANOID ROBOTS IN THE CLASSROOM.
G Majgaard
IADIS International Journal on WWW/Internet 13 (1), 2015
202015
User experiences with a virtual alcohol prevention simulation for danish adolescents
JD Guldager, SL Kjær, P Lyk, T Dietrich, S Rundle-Thiele, G Majgaard, ...
International journal of environmental research and public health 17 (19), 6945, 2020
172020
Learning anatomy with augmented reality
C Nørgård, L O’Neill, KG Nielsen, SH Juul, J Chemnitz
EDULEARN18 Proceedings, 1413-1422, 2018
17*2018
Seeing the unseen—Spatial visualization of the solar system with physical prototypes and augmented reality
G Majgaard, L Larsen, P Lyk, M Lyk
International Journal of Designs for Learning 8 (2), 2017
172017
Expanding the game design space: Teaching computer game design in higher education
LJ Larsen, G Majgaard
Designs for Learning 8 (1), 13-22, 2016
172016
Co-Designing and Learning in Virtual Reality: Development of Tool for Alcohol Resistance Training.
PB Lyk, G Majgaard, L Vallentin-Holbech, JD Guldager, T Dietrich, ...
Electronic Journal of e-Learning 18 (3), 219-234, 2020
152020
Multimodal robots as educational tools in primary and lower secondary education
G Majgaard
IADIS International Conference on Game and Entertainment Technologies, 27-34, 2015
142015
Fra digitalt design til fysisk udtryk–anvendelse af 3-d-printere og NAO-robotter i folkeskolen
G Majgaard, JJ Hansen, L Bertel, A Pagh
MONA-Matematik-og Naturfagsdidaktik, 2014
122014
Pokémon GO: A pervasive game and learning community
G Majgaard, LJ Larsen
European Conference on Games Based Learning, 402-409, 2017
112017
På rejse med Virtual Reality i billedkunst: Erfaringslæring gennem kombineret fysisk og virtuel modelbygning
G Majgaard, PB Lyk
Læring og Medier 8 (14), 2015
102015
Initial phases of design-based research into the educational potentials of NAO-robots
G Majgaard, L Brogaard Bertel
Proceedings of the 2014 ACM/IEEE international conference on Human-robot …, 2014
102014
Robot technology and numbers in the classroom
G Majgaard, M Misfeldt, J Nielsen
IADIS International Conference on Cognition and Exploratory Learning in …, 2010
102010
Virtual experiential learning, learning design and interaction in extended reality simulations
G Majgaard, C Weitze
I 14th European Conference on Games Based Learning, ECGBL, 372-379, 2020
92020
Design-based action research in the world of robot technology and learning
G Majgaard
2010 Third IEEE International Conference on Digital Game and Intelligent Toy …, 2010
92010
Developing digital literacy through design of VR/AR games for learning
CL Weitze, G Majgaard
Proceedings of the 14th International Conference on Game Based Learning …, 2020
82020
Teaching mixed reality using video tutorials
G Majgaard
European Conference on Games Based Learning, 410-419, 2017
82017
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