Ben Kybartas
Title
Cited by
Cited by
Year
A survey on story generation techniques for authoring computational narratives
B Kybartas, R Bidarra
IEEE Transactions on Computational Intelligence and AI in Games 9 (3), 239-253, 2016
652016
Tracery: an author-focused generative text tool
K Compton, B Kybartas, M Mateas
International Conference on Interactive Digital Storytelling, 154-161, 2015
432015
Textworld: A learning environment for text-based games
MA Côté, Á Kádár, X Yuan, B Kybartas, T Barnes, E Fine, J Moore, ...
Workshop on Computer Games, 41-75, 2018
272018
A therapy system for post-traumatic stress disorder using a virtual agent and virtual storytelling to reconstruct traumatic memories
ML Tielman, MA Neerincx, R Bidarra, B Kybartas, WP Brinkman
Journal of medical systems 41 (8), 125, 2017
252017
Analysis of ReGEN as a graph-rewriting system for quest generation
B Kybartas, C Verbrugge
IEEE Transactions on Computational Intelligence and AI in Games 6 (2), 228-242, 2013
202013
An audio game for training navigation skills of blind children
K Allain, B Dado, M Van Gelderen, O Hokke, M Oliveira, R Bidarra, ...
2015 IEEE 2nd VR workshop on sonic interactions for virtual environments …, 2015
192015
Layla El Asri, Mahmoud Adada, Wendy Tay, and Adam Trischler
MA Côté, A Kádár, X Yuan, B Kybartas, T Barnes, E Fine, J Moore, ...
Textworld: A learning environment for text-based games. CoRR, abs/1806.11532 2, 2018
132018
A semantic foundation for mixed-initiative computational storytelling
B Kybartas, R Bidarra
International Conference on Interactive Digital Storytelling, 162-169, 2015
132015
Layla El Asri, Mahmoud Adada, et al. Textworld: A learning environment for text-based games
MA Côté, A Kádár, X Yuan, B Kybartas, T Barnes, E Fine, J Moore, ...
arXiv preprint arXiv:1806.11532 6, 2018
72018
Layla El Asri, Mahmoud Adada, et al. 2018. Textworld: A learning environment for text-based games
MA Côté, A Kádár, X Yuan, B Kybartas, T Barnes, E Fine, J Moore, ...
arXiv preprint arXiv:1806.11532, 0
6
Subject and subjectivity: A conversational game using possible worlds
B Kybartas, C Verbrugge, J Lessard
International Conference on Interactive Digital Storytelling, 332-335, 2017
52017
Expressive range analysis of a possible worlds driven emergent narrative system
B Kybartas, C Verbrugge, J Lessard
International Conference on Interactive Digital Storytelling, 473-477, 2018
22018
BloxAR: augment your social life!
NC Bakker, JRS da Camara, M van Elsas, LJ Helsloot, G Spek, ...
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
22014
Integrating semantics and narrative world generation.
BA Kybartas, R Bidarra, E Eisemann
FDG, 2014
22014
Story and Plot Generation
B Kybartas
Procedural Generation in Game Design, 187-197, 2017
12017
Taxi trouble: communication is key
R van Bekkum, TLM Brands, SS Jahanshahi, ACA Mauricio, ...
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
12014
Integrating formal qualitative analysis techniques within a procedural narrative generation system
BA Kybartas, C Verbrugge
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference, 2013
12013
Design and Analysis of ReGEN a Narrative Generation Tool
B Kybartas
McGill University Libraries, 2013
12013
Tension Space Anaylsis for Emergent Narrative
B Kybartas, C Verbrugge, J Lessard
IEEE Transactions on Games, 2020
2020
February 9, 2016
B Kybartas
2016
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Articles 1–20