The challenges of entering the metaverse: An experiment on the effect of extended reality on workload N Xi, J Chen, F Gama, M Riar, J Hamari Information Systems Frontiers 25 (2), 659-680, 2023 | 439 | 2023 |
How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game B Morschheuser, M Riar, J Hamari, A Maedche Computers in human behavior 77, 169-183, 2017 | 222 | 2017 |
Using augmented reality for shopping: a framework for AR induced consumer behavior, literature review and future agenda M Riar, N Xi, JJ Korbel, R Zarnekow, J Hamari Internet research 33 (1), 242-279, 2022 | 99 | 2022 |
Gamification of cooperation: A framework, literature review and future research agenda M Riar, B Morschheuser, R Zarnekow, J Hamari International Journal of Information Management 67, 102549, 2022 | 68 | 2022 |
The Use of Augmented Reality in Retail: A Review of Literature M Riar, JJ Korbel, N Xi, R Zarnekow, J Hamari Proceedings of the 54th Hawaii International Conference on System Sciences …, 2021 | 55 | 2021 |
How game features give rise to altruism and collective action? Implications for cultivating cooperation by gamification M Riar, B Morschheuser, J Hamari, R Zarnekow | 33 | 2020 |
Using Gamification to Motivate Cooperation: A Review M Riar Forty-First International Conference on Information Systems (ICIS), 2020 | 28 | 2020 |
Altruism or egoism–how do game features motivate cooperation? An investigation into user we-intention and I-intention M Riar, B Morschheuser, R Zarnekow, J Hamari Behaviour & Information Technology 43 (6), 1017-1041, 2024 | 20 | 2024 |
Augmented reality in e-procurement: Opportunities and challenges JJ Korbel, M Riar, L Wiegmann, R Zarnekow | 7 | 2022 |
The Gamification of Enterprise Cooperation: A Cross-Comparison of Case Studies M Riar, J Hamari, R Zarnekow Organizational Gamification: Theories and Practices of Ludified Work in Late …, 2021 | 7 | 2021 |
Augmented reality in interactive marketing: the state-of-the-art and emerging trends M Riar, JJ Korbel, N Xi, S Meywirth, R Zarnekow, J Hamari The Palgrave Handbook of Interactive Marketing, 301-327, 2023 | 6 | 2023 |
Is Adaptive Gamification just a Theoretical Fairytale? An Experiment in a Text-based Adventure Game for Data Crowdsourcing M Weber, M Riar, B Morschheuser | 3 | 2023 |
Anreize und Hemmnisse für die Verwendung und Veröffentlichung von Open Educational Resources (OER) in der Hochschullehre: Eine Literaturanalyse und empirische Untersuchung M Riar, M Mandausch, P Henning, T D’Souza, HP Voss Hochschuldidaktik als professionelle Verbindung von Forschung, Politik und …, 2020 | 3 | 2020 |
Design as a Catalyst for the Circular Economy LM Ricard, SB Hybel, S Jofre The Routledge Handbook of Catalysts for a Sustainable Circular Economy, 226-245, 2023 | 1 | 2023 |
Gamification as a Catalyst to the Circular Economy GG Mandujano, M Riar, B Morschheuser, J Hamari The Routledge Handbook of Catalysts for a Sustainable Circular Economy, 312-336, 2023 | 1 | 2023 |
What drives user interest and purchase of virtual 3D assets? An empirical investigation of 3D model attributes and pricing dynamics JJ Korbel, M Riar, T Pröhl, R Zarnekow Electronic Commerce Research and Applications, 101452, 2024 | | 2024 |
312 Gamification as a Catalyst to the Circular Economy G Guillen Mandujano, M Riar, B Morschheuser, J Hamari The Routledge Handbook of Catalysts for a Sustainable Circular Economy, 312-336, 2024 | | 2024 |
and Juho Hamari GG Mandujano, M Riar, B Morschheuser The Routledge Handbook of Catalysts for a Sustainable Circular Economy, 2023 | | 2023 |
Gamification and Cooperation: An Investigation of Theory, Design and Effects M Riar Technische Universität Berlin, 2023 | | 2023 |