Serious games for information literacy: a scoping review and design recommendations AC Urban Library Hi Tech, 2019 | 24 | 2019 |
A happy ambience: Incorporating ba and flow in library design J Bossaller, D Oprean, A Urban, N Riedel The Journal of Academic Librarianship 46 (6), 102228, 2020 | 15 | 2020 |
A systematic literature review on image information needs and behaviors H Cho, MTN Pham, KN Leonard, AC Urban Journal of Documentation 78 (2), 207-227, 2022 | 12 | 2022 |
Narrative ephemera: documents in storytelling worlds AC Urban Journal of Documentation 77 (1), 107-127, 2020 | 11 | 2020 |
Fake it to make it, media literacy, and persuasive design: Using the functional triad as a tool for investigating persuasive elements in a fake news simulator A Urban, C Hewitt, J Moore Proceedings of the Association for Information Science and Technology 55 (1 …, 2018 | 8 | 2018 |
“I Don't Want a Book That's Going to Make Me Sad or Stressed Out, Especially in This Day and Age”: Fiction Reading (and Healing) in a Pandemic H Cho, WC Lee, A Urban, LM Huang, Y Long Proceedings of the Association for Information Science and Technology 58 (1 …, 2021 | 6 | 2021 |
Narrative immersion for information literacy: A pilot study AC Urban, WB Edgar, JS Bossaller Proceedings of the Association for Information Science and Technology 57 (1 …, 2020 | 4 | 2020 |
Mementos from digital worlds: video game photography as documentation AC Urban Journal of Documentation 79 (2), 398-414, 2023 | 3 | 2023 |
Taking flight with document diffraction A Urban Library Trends 70 (4), 592-614, 2022 | 3 | 2022 |
Digital wonders: examining awe-inspiring virtual reality as a tool to promote curiosity and exploration A Urban University of Missouri-Columbia, 2022 | 2 | 2022 |
Fake it to make it: Game-based learning and persuasive design in a disinformation simulator A Urban, C Hewitt, J Moore Conference: Association For Educational Communications And Technology 2018, 2018 | 2 | 2018 |
Interactive Artifacts and Stories: Design Considerations for an Object-Based Learning History Game A Urban Technology, Knowledge and Learning 28 (4), 1803-1813, 2023 | 1 | 2023 |
How Does Awe Fuel Information Seeking? A Mixed‐methods, Virtual Reality Study A Urban Proceedings of the Association for Information Science and Technology 59 (1 …, 2022 | 1 | 2022 |
Video Games in the Elementary English Language Arts Classroom: An Examination of How Gaming Activities Can Support Learning S von Gillern, H Gould, A Urban Society for Information Technology & Teacher Education International …, 2022 | 1 | 2022 |
What the eyes can tell: Analyzing visual attention with an educational video game W Lu, H He, A Urban, J Griffin ACM Symposium on Eye Tracking Research and Applications, 1-7, 2021 | 1 | 2021 |
Awe and Curiosity: Harnessing the Potential of VR for Student Inquiry A Urban, J Bossaller Information Matters 4 (3), 2024 | | 2024 |
Reading When Stressed: Understanding Motivations for Reading Fiction and Enhancing Future Recommendation Services H Cho, WC Lee, LM Huang, A Urban | | 2024 |
Digital wonders: Examining awe in information seeking A Urban Proceedings of the ALISE Annual Conference, 2022 | | 2022 |
Health Information Needs in Visual Materials: Recommendations for Enhancing Visual Material Users’ Search Experiences H Cho, M Pham, A Urban iSchools, 2021 | | 2021 |
In-game documents: Examining document experiences in narrative spaces A Urban iConference 2020 Proceedings, 2020 | | 2020 |