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Marina Krcmar
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Developing a scale to assess three styles of television mediation:“Instructive mediation,”“restrictive mediation,” and “social coviewing”
PM Valkenburg, M Krcmar, AL Peeters, NM Marseille
Journal of broadcasting & electronic media 43 (1), 52-66, 1999
10451999
Targeting adolescent risk-taking behaviors: the contributions of egocentrism and sensation-seeking
K Greene, M Krcmar, LH Walters, DL Rubin, L Hale
Journal of adolescence 23 (4), 439-461, 2000
6492000
Conceptualizing media enjoyment as attitude: Implications for mass media effects research
RL Nabi, M Krcmar
Communication theory 14 (4), 288-310, 2004
5052004
Can toddlers learn vocabulary from television? An experimental approach
M Krcmar, B Grela, K Lin
Media Psychology 10 (1), 41-63, 2007
3842007
Parent–child joint reading in traditional and electronic formats
M Krcmar, DP Cingel
Media Psychology 17 (3), 262-281, 2014
2602014
Parental media mediation styles for children aged 2 to 11 years
S Barkin, E Ip, I Richardson, S Klinepeter, S Finch, M Krcmar
Archives of pediatrics & adolescent medicine 160 (4), 395-401, 2006
2182006
Predicting exposure to and uses of television violence
M Kremar, K Greene
Journal of communication 49 (3), 24-45, 1999
2161999
Contextual features of violent video games, mental models, and aggression
KM Farrar, M Krcmar, KL Nowak
Journal of communication 56 (2), 387-405, 2006
2132006
Predicting media use in very young children: The role of demographics and parent attitudes
DP Cingel, M Krcmar
Communication Studies 64 (4), 374-394, 2013
1802013
Uses and gratifications of media violence: Personality correlates of viewing and liking violent genres
M Krcmar, LG Kean
Media psychology 7 (4), 399-420, 2005
1702005
Predicting exposure to and liking of media violence: A uses and gratifications approach
K Greene, M Krcmar
Communication Studies 56 (1), 71-93, 2005
1672005
The impact of controller naturalness on spatial presence, gamer enjoyment, and perceived realism in a tennis simulation video game
R McGloin, KM Farrar, M Krcmar
Presence: Teleoperators and Virtual Environments 20 (4), 309-324, 2011
1532011
The effects of video game realism on attention, retention and aggressive outcomes
M Krcmar, K Farrar, R McGloin
Computers in Human behavior 27 (1), 432-439, 2011
1262011
The causes and consequences of presence: Considering the influence of violent video games on presence and aggression
KL Nowak, M Krcmar, KM Farrar
Presence: Teleoperators and Virtual Environments 17 (3), 256-268, 2008
1212008
Can social meaningfulness and repeat exposure help infants and toddlers overcome the video deficit?
M Krcmar
Media Psychology 13 (1), 31-53, 2010
1182010
The effect of family communication environments on children's social behavior during middle childhood
MA Fitzpatrick, LJ Marshall, TJ Leutwiler, M Krcmar
Communication Research 23 (4), 379-406, 1996
1171996
Video games, immersion, and cognitive aggression: does the controller matter?
R McGloin, K Farrar, M Krcmar
Media psychology 16 (1), 65-87, 2013
1112013
Family communication patterns, discourse behavior, and child television viewing
M Krcmar
Human Communication Research 23 (2), 251-277, 1996
1081996
Understanding the process: How mediated and peer norms affect young women's body esteem
M Krcmar, S Giles, D Helme
Communication Quarterly 56 (2), 111-130, 2008
1032008
Children's moral reasoning and their perceptions of television violence
M Krcmar, MC Cooke
Journal of Communication 51 (2), 300-316, 2001
992001
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