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Keisuke OGAKI
Keisuke OGAKI
M3, Inc.
Verified email at dwango.co.jp - Homepage
Title
Cited by
Cited by
Year
Comicolorization: semi-automatic manga colorization
C Furusawa, K Hiroshiba, K Ogaki, Y Odagiri
SIGGRAPH Asia 2017 Technical Briefs, 1-4, 2017
1192017
Coupling eye-motion and ego-motion features for first-person activity recognition
K Ogaki, KM Kitani, Y Sugano, Y Sato
2012 IEEE Computer Society Conference on Computer Vision and Pattern …, 2012
1132012
Unsupervised adversarial learning of 3d human pose from 2d joint locations
Y Kudo, K Ogaki, Y Matsui, Y Odagiri
arXiv preprint arXiv:1803.08244, 2018
542018
Measurement of Objective Intelligibility of Japanese Accented English Using ERJ (English Read by Japanese) Database.
N Minematsu, K Okabe, K Ogaki, K Hirose
INTERSPEECH, 1481-1484, 2011
442011
Image preference estimation with a data-driven approach: A comparative study between gaze and image features
Y Sugano, Y Ozaki, H Kasai, K Ogaki, Y Sato
Journal of Eye Movement Research 7 (3), 2014
412014
Pqk-means: Billion-scale clustering for product-quantized codes
Y Matsui, K Ogaki, T Yamasaki, K Aizawa
Proceedings of the 25th ACM international conference on Multimedia, 1725-1733, 2017
212017
Blending texture features from multiple reference images for style transfer
H Ikuta, K Ogaki, Y Odagiri
SIGGRAPH ASIA 2016 technical briefs, 1-4, 2016
102016
Image preference estimation from eye movements with a data-driven approach
Y Sugano, H Kasai, K Ogaki, Y Sato
Proc. of PETMEI, 2013
62013
Comicolorization
C Furusawa, K Hiroshiba, K Ogaki, Y Odagiri
SIGGRAPH Asia 2017 Technical Briefs, 2017
12017
視線情報を用いた画像選好の識別 (視聴覚技術, ヒューマンインタフェースおよび一般)
笠井啓史, 大垣慶介, 菅野裕介, 佐藤洋一
映像情報メディア学会技術報告 37.12, 55-58, 2013
12013
Kinect を用いた画像処理プログラミング (2)
大垣慶介
映像情報メディア学会誌 66 (10), 861-865, 2012
12012
統計的特徴量変換に基づく日本語手書き漢字合成
大垣慶介, 齋藤大輔, 峯松信明, 広瀬啓吉
第 73 回全国大会講演論文集 2011 (1), 541-542, 2011
12011
Information display terminal, information transmission method, and computer program
N Kawakami, Y Odagiri, T Kojima, K Ogaki
US Patent App. 17/263,777, 2021
2021
深層学習を用いた創作支援のためのイラストの理解と生成
大垣慶介
電子情報通信学会誌= The journal of the Institute of Electronics, Information …, 2019
2019
Real-time motion generation for imaginary creatures using hierarchical reinforcement learning
K Ogaki, M Nakamura
ACM SIGGRAPH 2018 Studio, 1-2, 2018
2018
PQk-means
Y Matsui, K Ogaki, T Yamasaki, K Aizawa
Proceedings of the 25th ACM international conference on Multimedia, 2017
2017
Comicolorization: Semi-automatic Manga Colorization. CoRR abs/1706.06759 (2017)
C Furusawa, K Hiroshiba, K Ogaki, Y Odagiri
arXiv preprint arXiv:1706.06759, 2017
2017
視線情報を用いた画像選好の識別 (ヒューマンインフォメーション 立体映像技術)
笠井啓史, 大垣慶介, 菅野裕介
映像情報メディア学会技術報告= ITE technical report 37 (12), 55-58, 2013
2013
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Articles 1–18