Santiago Ontañón
Santiago Ontañón
Associate Professor of Computer Science, Drexel University
Verified email at drexel.edu - Homepage
TitleCited byYear
A survey of real-time strategy game AI research and competition in StarCraft
S Ontanón, G Synnaeve, A Uriarte, F Richoux, D Churchill, M Preuss
IEEE Transactions on Computational Intelligence and AI in games 5 (4), 293-311, 2013
3432013
Case-based planning and execution for real-time strategy games
S Ontañón, K Mishra, N Sugandh, A Ram
International Conference on Case-Based Reasoning, 164-178, 2007
1922007
On-line Case‐Based Planning
S Ontañón, K Mishra, N Sugandh, A Ram
Computational Intelligence 26 (1), 84-119, 2010
982010
The combinatorial multi-armed bandit problem and its application to real-time strategy games
S Ontanón
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference, 2013
942013
Drama management and player modeling for interactive fiction games
M Sharma, S Ontanón, M Mehta, A Ram
Computational Intelligence 26 (2), 183-211, 2010
702010
Learning and joint deliberation through argumentation in multiagent systems
S Ontañón, E Plaza
Proceedings of the 6th international joint conference on Autonomous agents …, 2007
642007
Kiting in RTS games using influence maps
A Uriarte, S Ontanón
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference, 2012
602012
Ensemble case-based reasoning: Collaboration policies for multiagent cooperative CBR
E Plaza, S Ontanón
International Conference on Case-Based Reasoning, 437-451, 2001
562001
Adversarial hierarchical-task network planning for complex real-time games
S Ontanón, M Buro
Twenty-Fourth International Joint Conference on Artificial Intelligence, 2015
542015
Amalgams: A formal approach for combining multiple case solutions
S Ontañón, E Plaza
International Conference on Case-Based Reasoning, 257-271, 2010
512010
Similarity Measures over Refinement Graphs
S Ontanón, E Plaza
Machine Learning, 2012
462012
Combinatorial multi-armed bandits for real-time strategy games
S Ontanón
Journal of Artificial Intelligence Research 58, 665-702, 2017
432017
Learning from human demonstrations for real-time case-based planning
S Ontanón, K Bonnette, P Mahindrakar, MA Gómez-Martín, K Long, ...
432009
Experiments in Map Generation using Markov Chains
S Snodgrass, S Ontañón
Foundations of Digital Games (FDG), 2014
422014
The explanatory power of symbolic similarity in case-based reasoning
E Plaza, E Armengol, S Ontañón
Artificial Intelligence Review 24 (2), 145-161, 2005
422005
Player modeling evaluation for interactive fiction
M Sharma, M Mehta, S Ontanón, A Ram
Proceedings of the AIIDE 2007 Workshop on Optimizing Player Satisfaction, 19-24, 2007
412007
Situation assessment for plan retrieval in real-time strategy games
K Mishra, S Ontañón, A Ram
European Conference on Case-Based Reasoning, 355-369, 2008
392008
Learning from demonstration and case-based planning for real-time strategy games
S Ontañón, K Mishra, N Sugandh, A Ram
Soft Computing Applications in Industry, 293-310, 2008
392008
Towards Player Preference Modeling for Drama Management in Interactive Stories.
M Sharma, S Ontanón, CR Strong, M Mehta, A Ram
FLAIRS Conference, 571-576, 2007
392007
Game-tree search over high-level game states in RTS games
A Uriarte, S Ontanón
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference, 2014
382014
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