Follow
Jeanine Kirchner-Krath
Title
Cited by
Cited by
Year
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
J Krath, L Schürmann, HFO von Korflesch
Computers in Human Behavior 125, 106963, 2021
4422021
Player types and game element preferences: Investigating the relationship with the gamification user types hexad scale
J Krath, HFO von Korflesch
International Conference on Human-Computer Interaction, 219-238, 2021
342021
Designing gamification and persuasive systems: a systematic literature review
J Krath, HFO von Korflesch
5th International GamiFIN Conference, 100-109, 2021
272021
Exploring the relationship between offline cultural environments and toxic behavior tendencies in multiplayer online games
B Kordyaka, S Park, J Krath, S Laato
ACM Transactions on Social Computing 6 (1-2), 1-20, 2023
112023
Hexad-12: Developing and validating a short version of the gamification user types hexad scale
J Krath, M Altmeyer, GF Tondello, LE Nacke
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
112023
Designing Gamification for Sustainable Employee Behavior: Insights on Employee Motivations, Design Features and Gamification Elements
J Krath, B Morschheuser, HFO von Korflesch
55th Hawaii International Conference on System Sciences (HICSS), 1594-1603, 2022
92022
Gamification for Sustainable Employee Behavior: Extended Abstract for the CHI PLAY 2021 Doctoral Consortium
J Krath
Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021
82021
Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables
B Kordyaka, J Krath, S Park, H Wesseloh, S Laato
55th Hawaii International Conference on System Sciences (HICSS), 2908-2917, 2022
42022
Leading in the digital age: A systematic review on leader traits in the context of e-leadership
C Tuschner, J Krath, J Bings, M Schwenkmezger, M Etzkorn, ...
30th European Conference on Information Systems (ECIS), 63, 2022
42022
Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work
S Park, A Kultima, MJ Lehtonen, J Krath
Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-14, 2022
32022
Exploring the Dark Side of Multiplayer Online Games: The Relationship between contact experiences and sexism
B Kordyaka, J Krath, S Laato, S Park, K Jahn, B Niehaves
AMCIS 2022 Proceedings, 3, 2022
32022
How To Increase Sustainable Engagement In The Workplace Through Green IS: The Role Of Instructional And Motivational Design Features
J Krath, B Morschheuser, HFO von Korflesch, J Hamari
31st European Conference on Information Systems (ECIS), 2023
22023
Design Implications for a Gamified Recycling House
A Palmquist, O Goethe, J Krath, J Rosenlund, M Helmefalk
International Conference on Human-Computer Interaction, 289-305, 2022
22022
Gamification for sustainable employee behavior: a systematic review informed by goal-setting theory
J Krath, S Silva, HFO von Korflesch
21st International Conference of the European Academy of Management (EURAM), 2021
22021
Challenges in the adoption of sustainability information systems: A study on green IS in organizations
J Kirchner-Krath, B Morschheuser, N Sicevic, N Xi, HFO von Korflesch, ...
International Journal of Information Management, 102754, 2024
12024
Gamification for Sustainable Employee Behavior: A Design Science Research Study
J Kirchner-Krath
Dissertation, Institute for Management, University of Koblenz, 2023
2023
Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work
J Krath, ACT Klock, S Park, NZ Legaki, HFO von Korflesch, J Hamari
7th Annual International GamiFIN Conference, 1-12, 2023
2023
Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform
J Krath, A Palmquist, I Jedel, I Barbopoulos, M Helmefalk, RI Munkvold
6th International GamiFIN Conference, 105-114, 2022
2022
The system can't perform the operation now. Try again later.
Articles 1–18