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Prisilia Santoro Pangestu
Prisilia Santoro Pangestu
STMIK Raharja
Verified email at raharja.info
Title
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Cited by
Year
Exploring e-learning challenges during the global COVID-19 pandemic: A review
QA Qurotul Aini, MB Mukti Budiarto, POH POH Putra, ...
Jurnal Sistem Informasi (Journal of Information System) 16 (2), 47-65, 2020
2352020
Blockchain-based education project
E Guustaaf, U Rahardja, Q Aini, HW Maharani, NA Santoso
Aptisi Transactions on Management 5 (1), 46-61, 2021
1352021
Design framework on tertiary education system in Indonesia using blockchain technology
U Rahardja, AN Hidayanto, T Hariguna, Q Aini
2019 7th International Conference on Cyber and IT Service Management (CITSM …, 2019
1302019
Gamification framework design of management education and development in industrial revolution 4.0
U Rahardja, Q Aini, YI Graha, MR Tangkaw
Journal of Physics: Conference Series 1364 (1), 012035, 2019
1052019
Pengintegrasian yii framework berbasis api pada sistem penilaian absensi
U Rahardja, Q Aini, NPL Santoso
Sisfotenika 8 (2), 140-152, 2018
1012018
Digitalization of smart student assessment quality in era 4.0
Q Aini, BS Riza, NPL Santoso, A Faturahman, U Rahardja
Int. J 9 (1.2), 2020
992020
Penerapan Software Akuntansi Online Sebagai Penunjang Pencatatan Laporan Keuangan
U Rahardja, Q Aini, M Hardini
Sisfotenika 8 (2), 176-187, 2018
982018
Blockchain technology into gamification on education
Q Aini, U Rahardja, A Khoirunisa
IJCCS (Indonesian Journal of Computing and Cybernetics Systems) 14 (2), 147-158, 2020
972020
Penerapan Absensi QRCode Mahasiswa Bimbingan Belajar pada Website berbasis YII Framework
Q Aini, YI Graha, SR Zuliana
Sisfotenika 7 (2), 207-218, 2017
882017
Understanding the Impact of Determinants in Game Learning Acceptance: An Empirical Study.
U Rahardja, T Hariguna, Q Aini
International Journal of Education and Practice 7 (3), 136-145, 2019
862019
Pengaruh gamifikasi pada idu (ilearning education) dalam meningkatkan motivasi belajar mahasiswa
U Rahardja, Q Aini, HD Ariessanti, A Khoirunisa
NJCA (Nusantara Journal of Computers and Its Applications) 3 (2), 120-124, 2018
842018
Alleviate fake diploma problem in education using block chain technology
Q Aini, A Badrianto, F Budiarty, A Khoirunisa, U Rahardja
J. Adv. Res. Dyn. Control Syst 12 (2), 1821-1826, 2020
812020
Penggalangan Dana Digital Untuk Yayasan Disabilitas Melalui Produk UMKM Di Era 4.0
R Hardjosubroto, U Rahardja, NA Santoso, W Yestina
ADI Pengabdian Kepada Masyarakat 1 (1), 1-13, 2020
792020
Media audio visual menggunakan videoscribe sebagai penyajian informasi pembelajaran pada kelas sistem operasi
M Yusup, Q Aini, KD Pertiwi
Technomedia Journal 1 (1 Agustus), 126-138, 2016
772016
Analysis of the potential context of Blockchain on the usability of Gamification with Game-Based Learning
T Ramadhan, Q Aini, S Santoso, A Badrianto, R Supriati
International Journal of Cyber and IT Service Management 1 (1), 84-100, 2021
732021
Blockchain education smart courses of massive online open course using business model canvas
FP Oganda, N Lutfiani, Q Aini, U Rahardja, A Faturahman
2020 2nd International Conference on Cybernetics and Intelligent System …, 2020
712020
Understanding how gamification influences behaviour in education
Q Aini, T Hariguna, POH Putra, U Rahardja
International Journal of Advanced Trends in Computer Science and Engineering …, 2019
712019
The Implementation Of Viewboard Of The Head Of Department As A Media For Student Information Is Worth Doing Final Research
Q Aini, PA Sunarya, AS Bein
IAIC Transactions on Sustainable Digital Innovation (ITSDI) 1 (1), 18-25, 2019
712019
Inovasi Manajemen Proyek I-Learning Menggunakan Metode Agile Scrumban
N Lutfiani, EP Harahap, Q Aini, A Ahmad, U Rahardja
InfoTekJar J. Nas. Inform. dan Teknol. Jar 5 (1), 96-101, 2020
702020
Implementasi Business Intelligence Menggunakan Highchart pada Sistem Penilaian Absensi berbasis YII Framework
U Rahardja, Q Aini, A Khoirunisa
CSRID (Computer Science Research and Its Development Journal) 9 (2), 115-124, 2017
672017
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