Darryl Charles
Cited by
Cited by
Optimising engagement for stroke rehabilitation using serious games
JW Burke, MDJ McNeill, DK Charles, PJ Morrow, JH Crosbie, ...
The Visual Computer 25, 1085-1099, 2009
Toward an understanding of flow in video games
B Cowley, D Charles, M Black, R Hickey
Computers in Entertainment (CIE) 6 (2), 1-27, 2008
Serious games for upper limb rehabilitation following stroke
JW Burke, M McNeill, D Charles, P Morrow, J Crosbie, S McDonough
2009 Conference in Games and Virtual Worlds for Serious Applications, 103-110, 2009
Player-centred game design: Player modelling and adaptive digital games
D Charles, M McNeill, M McAlister, M Black, A Moore, K Stringer, ...
Digital Games Research Association: DiGRA, 2005
Gaming for health: a systematic review of the physical and cognitive effects of interactive computer games in older adults
CM Bleakley, D Charles, A Porter-Armstrong, MDJ McNeill, ...
Journal of Applied Gerontology 34 (3), NP166-NP189, 2015
Augmented reality games for upper-limb stroke rehabilitation
JW Burke, MDJ McNeill, DK Charles, PJ Morrow, JH Crosbie, ...
2010 second international conference on games and virtual worlds for serious …, 2010
Game‐based feedback for educational multi‐user virtual environments
D Charles, T Charles, M McNeill, D Bustard, M Black
British Journal of Educational Technology 42 (4), 638-654, 2011
Dynamic player modeling: A framework for player-centered digital games
D Charles, M Black
Proc. of the International Conference on Computer Games: Artificial …, 2004
Machine learning in digital games: a survey
L Galway, D Charles, M Black
Artificial Intelligence Review 29, 123-161, 2008
Adaptive virtual reality games for rehabilitation of motor disorders
M Ma, M McNeill, D Charles, S McDonough, J Crosbie, L Oliver, ...
Universal Access in Human-Computer Interaction. Ambient Interaction: 4th …, 2007
Modelling multiple-cause structure using rectification constraints
D Charles, C Fyfe
Network: Computation in Neural Systems 9 (2), 167, 1998
Integrating ideas about invisible playgrounds from play theory into online educational digital games
D Charles, M McAlister
International Conference on Entertainment Computing, 598-601, 2004
An investigation of gamification typologies for enhancing learner motivation
B Herbert, D Charles, A Moore, T Charles
2014 International Conference on Interactive Technologies and Games, 71-78, 2014
Gaming for health: systematic review and meta-analysis of the physical and cognitive effects of active computer gaming in older adults
SC Howes, DK Charles, J Marley, K Pedlow, SM McDonough
Physical therapy 97 (12), 1122-1137, 2017
Designing engaging, playable games for rehabilitation
JW Burke, MDJ McNeill, DK Charles, PJ Morrow, JH Crosbie, ...
Proceedings of the 8th international conference on disability, virtual …, 2010
Vision based games for upper-limb stroke rehabilitation
JW Burke, PJ Morrow, MDJ McNeill, SM McDonough, DK Charles
2008 International Machine Vision and Image Processing Conference, 159-164, 2008
Behavlets: a method for practical player modelling using psychology-based player traits and domain specific features
B Cowley, D Charles
User Modeling and User-Adapted Interaction 26, 257-306, 2016
Virtual reality design for stroke rehabilitation
D Charles, D Holmes, T Charles, S McDonough
Biomedical Visualisation: Volume 6, 53-87, 2020
A participatory design framework for the gamification of rehabilitation systems
D Charles, S McDonough
10th Intl Conf on Disability, Virtual Reality and Associated Technologies …, 2014
Enhancing gameplay: Challenges for artificial intelligence in digital games
D Charles
Proceedings of the 1st World Conference on Digital Games, 4-6, 2003
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