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Elisabeth Gee
Elisabeth Gee
Verified email at asu.edu
Title
Cited by
Cited by
Year
A framework for understanding game-based teaching and learning
JB Holmes, ER Gee
On the horizon 24 (1), 1-16, 2016
972016
Remixing multiliteracies: Theory and practice from New London to new times
F Serafini, E Gee
Teachers College Press, 2017
932017
Video game making and modding
ER Gee, KM Tran
Handbook of research on the societal impact of digital media, 238-267, 2016
482016
Children and families in the digital age: Learning together in a media saturated culture
E Gee, L Takeuchi, E Wartella
Routledge, 2017
432017
Games as distributed teaching and learning systems
E Gee, JP Gee
Teachers College Record 119 (12), 1-22, 2017
362017
Video gaming as digital media, play, and family routine: implications for understanding video gaming and learning in family contexts
E Gee, S Siyahhan, AM Cirell
Learning, Media and Technology 42 (4), 468-482, 2017
362017
Essay review: Current perspectives on teaching adults
E Gee
Adult education quarterly 43 (3), 173-186, 1993
341993
A design-focused analysis of games teaching computer science
C Harteveld, G Smith, G Carmichael, E Gee, C Stewart-Gardiner
Proceedings of Games+ Learning+ Society 10, 1-8, 2014
332014
Families at play: Connecting and learning through video games
S Siyahhan, E Gee
MIT Press, 2018
302018
Expanding analytical perspectives on children’s picturebook apps
E Aguilera, D Kachorsky, E Gee, F Serafini
Literacy Research: Theory, Method, and Practice 65 (1), 421-435, 2016
222016
Reconceptualizing adult basic education and the digital divide
E Hayes
Toward defining and improving quality in adult basic education, 203-220, 2013
152013
Zooming into a tinkering project: The progression of learning through transitional objects
P Parekh, ER Gee
Interdisciplinary Journal of Problem-Based Learning 12 (2), 2018
132018
A multimodal perspective on touch, communication, and learning
C Jewitt, F Serafini, E Gee
Remixing Multiliteracies: Theory and Practice from New London to New Times …, 2017
122017
Understanding gaming and gender within the everyday lives of Mexican-American family homes
S Siyahhan, E Gee
Diversifying Barbie and Mortal Kombat: Intersectional perspectives and …, 2016
122016
The effectiveness of pairing analog and digital games to teach computer science principles to female youth
S Eordanidis, E Gee, G Carmichael
Journal of Computing Sciences in colleges 32 (3), 12-19, 2017
102017
From age and gender to identity in technology-mediated language learning
EH Gee, YN Lee
The Routledge handbook of language learning and technology, 160-172, 2016
92016
(Design) thinking out loud: adolescents’ design talk in a library makerspace tabletop game design camp
TM Kessner, P Parekh, E Aguliera, LE Pérez Cortés, KM Tran, S Siyahhan, ...
Information and Learning Sciences 122 (9/10), 651-670, 2021
82021
Tinkering alone and together: Tracking the emergence of children's projects in a library workshop
P Parekh, ER Gee
Learning, Culture and Social Interaction 22, 100313, 2019
82019
Board game design: an educational tool for understanding environmental issues
P Parekh, E Gee, K Tran, E Aguilera, LE Pérez Cortés, T Kessner, ...
International Journal of Science Education 43 (13), 2148-2168, 2021
72021
Wicked play: Wicked problems, designerly citizens, design games
T Kessner, E Gee, L Pérez-Cortés
International Society of the Learning Sciences (ISLS), 2020
72020
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Articles 1–20