Dynamic difficulty adjustment of game AI by MCTS for the game Pac-Man S He, J Wang, X Liu, W Huang 2010 sixth international conference on natural computation 8, 3918-3922, 2010 | 35 | 2010 |
Game player strategy pattern recognition and how UCT algorithms apply pre-knowledge of player's strategy to improve opponent AI S He, Y Wang, F Xie, J Meng, H Chen, S Luo, Z Liu, Q Zhu 2008 International Conference on Computational Intelligence for Modelling …, 2008 | 34 | 2008 |
To create DDA by the approach of ANN from UCT-created data X Li, S He, Y Dong, Q Liu, X Liu, Y Fu, Z Shi, W Huang 2010 international Conference on computer application and system modeling …, 2010 | 17 | 2010 |
To create intelligent adaptive game opponent by using monte-carlo for the game of pac-man X Liu, Y Li, S He, Y Fu, J Yang, D Ji, Y Chen 2009 Fifth International Conference on Natural Computation 5, 598-602, 2009 | 17 | 2009 |
Creating Challengeable and Satisfactory Game Opponent by the Use of CI Approaches. S He, Y Gao, J Yang, Y Fu, X Liu Int. J. Adv. Comp. Techn. 2 (1), 41-63, 2010 | 13 | 2010 |
To create intelligent adaptive game opponent by using Monte-Carlo for tree search J Yang, Y Gao, S He, X Liu, Y Fu, Y Chen, D Ji 2009 Fifth International Conference on Natural Computation 5, 603-607, 2009 | 13 | 2009 |
Strategy-based player modeling during interactive entertainment sessions by using Bayesian classification S He, J Du, H Chen, J Meng, Q Zhu 2008 Fourth International Conference on Natural Computation 4, 255-261, 2008 | 10 | 2008 |
To create adaptive game opponent by using UCT S He, F Xie, Y Wang, S Luo, Y Fu, J Yang, Z Liu, Q Zhu 2008 International Conference on Computational Intelligence for Modelling …, 2008 | 9 | 2008 |
Dynamic difficulty adjustment based on an improved algorithm of UCT for the Pac-Man Game B Wu, DD Chen, S He, Q Sun, Z Li, M Zhao 2011 International Conference on Electronics, Communications and Control …, 2011 | 8 | 2011 |
Dynamic difficulty adjustment of game AI for video game Dead-End X Yu, S He, Y Gao, J Yang, L Sha, Y Zhang, Z Ai The 3rd International Conference on Information Sciences and Interaction …, 2010 | 8 | 2010 |
Dynamic difficulty adjustment realization based on adaptive neuro-controlled game opponent W Huang, S He, D Chang, Y Hao Third International Workshop on Advanced Computational Intelligence, 66-71, 2010 | 6 | 2010 |
Optimizing player's satisfaction through DDA of game AI by UCT for the Game Dead-End Y Zhang, S He, J Wang, Y Gao, J Yang, X Yu, L Sha 2010 Sixth International Conference on Natural Computation 8, 4161-4165, 2010 | 5 | 2010 |
Design and Implementation of Intelligent Load-Balancing Heterogeneous Data Source Middleware Based on ActiveMQ and XML S He, F Zhao, S Li 2015 International Conference on Industrial Informatics-Computing Technology …, 2015 | 4 | 2015 |
Artificial neural network using the training set of DTS for Pacman game Q Sun, S He 2014 11th International Computer Conference on Wavelet Actiev Media …, 2014 | 4 | 2014 |
Improved VDBSCAN with global optimum K W Wang, S Zhou, B Ren, S He Proceedings of the Third International Conference on Digital Information and …, 2013 | 4 | 2013 |
To create intelligent adaptive neuro-controller of game opponent from UCT-created data Y Fu, S Yang, S He, J Yang, X Liu, Y Chen, D Ji 2009 Sixth International Conference on Fuzzy Systems and Knowledge Discovery …, 2009 | 3 | 2009 |
To create neuro-controlled game opponent from UCT-created data F Xie, S He, X Liu, X Li, J Du, J Yang, Y Fu, Y Chen, J Wang, Z Liu, Q Zhu Proceedings of the first ACM/SIGEVO Summit on Genetic and Evolutionary …, 2009 | 3 | 2009 |
Automatic game AI design by the use of UCT for Dead-End Z Shi, Y Wang, S He, J Wang, J Dong, Y Liu, T Jiang 2010 Sixth International Conference on Natural Computation 7, 3846-3850, 2010 | 2 | 2010 |
Verifying adaptation of neuro-controlled game opponent by cross validation under supervised and unsupervised player modeling W Huang, S He, X Liu, J Yang, Z Shi, X Li The 2nd International Conference on Software Engineering and Data Mining …, 2010 | 1 | 2010 |
Game player strategy pattern recognition by using radial basis function S He, G Wu, J Meng, H Chen, J Li, Z Liu, Q Zhu 2008 International Conference on Computer Science and Software Engineering 1 …, 2008 | 1 | 2008 |