Markus Billeter
Title
Cited by
Cited by
Year
Efficient stream compaction on wide SIMD many-core architectures
M Billeter, O Olsson, U Assarsson
Proceedings of the conference on high performance graphics 2009, 159-166, 2009
1292009
Two‐level grids for ray tracing on GPUs
J Kalojanov, M Billeter, P Slusallek
Computer Graphics Forum 30 (2), 307-314, 2011
932011
Clustered deferred and forward shading
O Olsson, M Billeter, U Assarsson
Proceedings of the Fourth ACM SIGGRAPH/Eurographics conference on High …, 2012
662012
Makeup lamps: Live augmentation of human faces via projection
AH Bermano, M Billeter, D Iwai, A Grundhöfer
Computer Graphics Forum 36 (2), 311-323, 2017
382017
Real time volumetric shadows using polygonal light volumes
M Billeter, E Sintorn, U Assarsson
Proceedings of the conference on high performance graphics, 39-45, 2010
382010
Efficient virtual shadow maps for many lights
O Olsson, E Sintorn, V Kämpe, M Billeter, U Assarsson
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive …, 2014
152014
Real-time multiple scattering using light propagation volumes.
M Billeter, E Sintorn, U Assarsson
I3D 12, 119-126, 2012
142012
Exploiting coherence in time-varying voxel data
V Kämpe, S Rasmuson, M Billeter, E Sintorn, U Assarsson
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics …, 2016
112016
More efficient virtual shadow maps for many lights
O Olsson, M Billeter, E Sintorn, V Kämpe, U Assarsson
IEEE transactions on visualization and computer graphics 21 (6), 701-713, 2015
112015
Deferred vector map visualization
M Thöny, M Billeter, R Pajarola
SIGGRAPH ASIA 2016 Symposium on Visualization, 1-8, 2016
72016
Tiled and clustered forward shading
O Olsson, M Billeter, U Assarsson
Memory 300 (400), 500, 2012
72012
A led-based ir/rgb end-to-end latency measurement device
M Billeter, G Röthlin, J Wezel, D Iwai, A Grundhöfer
2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2016
52016
Real-time many-light management and shadows with clustered shading
O Olsson, E Persson, M Billeter
ACM SIGGRAPH 2015 Courses, 12, 2015
52015
Voxel DAGs and multiresolution hierarchies: from large-scale scenes to pre-computed shadows
U Assarsson, M Billeter, D Dolonius, E Eisemann, A Jaspe, L Scandolo, ...
Proc. EUROGRAPHICS Tutorials, 6, 2018
42018
Large‐Scale Pixel‐Precise Deferred Vector Maps
M Thöny, M Billeter, R Pajarola
Computer Graphics Forum 37 (1), 338-349, 2018
42018
Tiled and clustered forward shading: supporting transparency and MSAA
O Olsson, M Billeter, U Assarsson
ACM SIGGRAPH 2012 Talks, 1-1, 2012
42012
Efficient Real-Time Shading with Many Lights
O Olsson, E Persson, M Billeter
SIGGRAPH Asia, 11:1--11:310, 2014
32014
Vision paper: The future of scientific terrain visualization
M Thöny, M Billeter, R Pajarola
Proceedings of the 23rd SIGSPATIAL International Conference on Advances in …, 2015
22015
SalientGaze: Saliency-based gaze correction in virtual reality
P Shi, M Billeter, E Eisemann
Computers & Graphics 91, 83-94, 2020
12020
Implementing efficient virtual shadow maps for many lights
O Olsson, E Sintorn, V Kämpe, M Billeter, U Assarsson
ACM SIGGRAPH 2014 Talks, 1-1, 2014
12014
The system can't perform the operation now. Try again later.
Articles 1–20