Florian Brühlmann
TitleCited byYear
Towards understanding the effects of individual gamification elements on intrinsic motivation and performance
ED Mekler, F Brühlmann, AN Tuch, K Opwis
Computers in Human Behavior 71, 525-534, 2017
2902017
Do Points, Levels and Leaderboards Harm Intrinsic Motivation? An Empirical Analysis of Common Gamification Elements
ED Mekler, F Brühlmann, K Opwis, AN Tuch
Gamification 2013: Proceedings of the First International Conference on …, 2013
2332013
Disassembling gamification: the effects of points and meaning on user motivation and performance
ED Mekler, F Brühlmann, K Opwis, AN Tuch
CHI'13 extended abstracts on human factors in computing systems, 1137-1142, 2013
1422013
How to measure the game experience?: Analysis of the factor structure of two questionnaires
F Brühlmann, GM Schmid
Proceedings of the 33rd annual acm conference extended abstracts on human …, 2015
202015
Instant messaging and nursing students' clinical learning experience
C Pimmer, F Brühlmann, TD Odetola, O Dipeolu, U Gröhbiel, AJ Ajuwon
Nurse education today 64, 119-124, 2018
162018
Gamification From the Perspective of Self-Determination Theory and Flow
F Brühlmann
University of Basel, 2013
162013
Facilitating professional mobile learning communities with instant messaging
C Pimmer, F Brühlmann, TD Odetola, DO Oluwasola, O Dipeolu, ...
Computers & Education 128, 102-112, 2019
142019
Systematic Review and Validation of the Game Experience Questionnaire (GEQ)-Implications for Citation and Reporting Practice
ELC Law, F Brühlmann, ED Mekler
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
122018
A good reason to die: how avatar death and high challenges enable positive experiences
S Petralito, F Brühlmann, G Iten, ED Mekler, K Opwis
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017
92017
The Effects of Framing in Gamification: A Study of Failure
F Brühlmann
Institute of Psychology, 2015
72015
Salient beliefs influencing the intention to consider Web Accessibility
B Vollenwyder, GH Iten, F Brühlmann, K Opwis, ED Mekler
Computers in Human Behavior 92, 352-360, 2019
42019
Measuring user rated language quality: Development and validation of the user interface Language Quality Survey (LQS)
JA Bargas-Avila, F Brühlmann
International Journal of Human-Computer Studies 86, 1-10, 2016
42016
Surveys in games user research
F Brühlmann, ED Mekler
Games User Research, 2018
12018
How to Use Plain and Easy-to-Read Language for a Positive User Experience on Websites
B Vollenwyder, A Schneider, E Krueger, F Brühlmann, K Opwis, ...
International Conference on Computers Helping People with Special Needs, 514-522, 2018
12018
Measuring the “Why” of Interaction: Development and Validation of the User Motivation Inventory (UMI)
F Brühlmann, B Vollenwyder, K Opwis, ED Mekler
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
12018
Many Labs 5: Testing pre-data collection peer review as an intervention to increase replicability (results-blind manuscript)
CR Ebersole, M Mathur, E Baranski, DJ Bart-Plange, N Buttrick, ...
PsyArXiv, 2019
2019
Understanding and improving subjective measures in human-computer interaction
F Brühlmann
University_of_Basel, 2019
2019
Online Playtesting With Crowdsourcing: Advantages and Challenges
F Brühlmann, GM Schmid, ED Mekler
CHI 2016 Workshop: Lightweight Games User Research for Indies and Non-Profit …, 2016
2016
Experiment 1 (with compensation)
F Brühlmann
The Effects of Framing in Gamification, 11-34, 2016
2016
Experiment 2 (without compensation)
F Brühlmann
The Effects of Framing in Gamification, 35-56, 2016
2016
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