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Nannan Xi
Nannan Xi
Tampere University
Verified email at tuni.fi - Homepage
Title
Cited by
Cited by
Year
Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction
N Xi, J Hamari
International Journal of Information Management, 2019
6732019
The challenges of entering the metaverse: An experiment on the effect of extended reality on workload
N Xi, J Chen, F Gama, M Riar, J Hamari
Information Systems Frontiers, 2022
4422022
Does gamification affect brand engagement and equity? A study in online brand communities
N Xi, J Hamari
Journal of Business Research 109, 449-460, 2020
4392020
The effect of challenge-based gamification on learning: An experiment in the context of statistics education
NZ Legaki, N Xi, J Hamari, K Karpouzis, V Assimakopoulos
International journal of human-computer studies 144, 102496, 2020
3542020
Gamification
J Hamari, N Xi, Z Legaki, B Morschheuser
Hawaii International Conference on System Sciences, 1105, 2023
2972023
Shopping in virtual reality: A literature review and future agenda
N Xi, J Hamari
Journal of Business Research 134, 37-58, 2021
2442021
Using augmented reality for shopping: a framework for AR induced consumer behavior, literature review and future agenda
M Riar, N Xi, JJ Korbel, R Zarnekow, J Hamari
Internet research 33 (1), 242-279, 2022
992022
Virtual technologies in supporting sustainable consumption: From a single-sensory stimulus to a multi-sensory experience
T Laukkanen, N Xi, H Hallikainen, N Ruusunen, J Hamari
International Journal of Information Management, 2022
862022
The relationship between gamification, brand engagement and brand equity
N Xi, J Hamari
822019
The Use of Augmented Reality in Retail: A Review of Literature
M Riar, JJ Korbel, N Xi, R Zarnekow, J Hamari
Proceedings of the 54th Hawaii International Conference on System Sciences …, 2021
562021
Gameful self-regulation: A study on how gamified self-tracking features evoke gameful experiences
L Hassan, N Xi, B Gurkan, J Koivisto, J Hamari
53rd Annual Hawaii International Conference on System Sciences, HICSS 2020 …, 2020
462020
Short video marketing: What, when, and how short branded videos facilitate consumer engagement
X Dong, H Liu, N Xi, J Liao, Z Yang
Internet Research, 2023
312023
Gamification of The Future-An Experiment on Gamifying Education of Forecasting.
NZ Legaki, N Xi, J Hamari, V Assimakopoulos
Hawaii International Conference on System Sciences, 1-10, 2019
302019
Towards the Next Generation of Gaming Wearables
B Oğuz 'Oz', M Salminen, N Xi, T Nummenmaa, J Hamari
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in …, 2021
23*2021
A Review and Prospects of Foreign Gamification Marketing Research
C Ning, N Xi
Foreign Economics & Management 39 (10), 72-85, 2017
19*2017
Acceptance of Wearable Technology: A Meta-Analysis
C Peng, N Xi, Z Hong, J Hamari
Hawaii International Conference on System Sciences 2022, 5101-5110, 2022
172022
VR Shopping: A Review of Literature
N Xi, J Hamari
Proceedings of the 25th Americas Conference on Information Systems, 2019
142019
The relationship between player types and gamification feature preferences
L Hassan, J Rantalainen, N Xi, H Pirkkalainen, J Hamari
International GamiFIN Conference, 11-20, 2020
132020
Acceptance of the metaverse: a laboratory experiment on augmented and virtual reality shopping
N Xi, J Chen, F Gama, H Korkeila, J Hamari
Internet Research 34 (7), 82-117, 2024
112024
Paying attention in metaverse: an experiment on spatial attention allocation in extended reality shopping
J Chen, N Xi, V Pohjonen, J Hamari
Information Technology & People 36 (8), 255-283, 2023
112023
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