Denise Quesnel
TitleCited byYear
Awestruck: Natural Interaction with Virtual Reality on Eliciting Awe
D Quesnel, BE Riecke
2017 IEEE Symposium on 3D User Interfaces (3DUI), 2017
112017
Are You Awed Yet? How Virtual Reality Gives Us Awe and Goose Bumps
D Quesnel, BE Riecke
Frontiers in Psychology 9, 2158, 2018
82018
Creating AWE: Artistic and Scientific Practices in Research-Based Design for Exploring a Profound Immersive Installation
D Quesnel, ER Stepanova, IA Aguilar, P Pennefather, BE Riecke
2018 IEEE Games, Entertainment, Media Conference (GEM), 1-207, 2018
62018
Transformative experiences become more accessible through virtual reality
ER Stepanova, D Quesnel, B Riecke
2018 IEEE Workshop on Augmented and Virtual Realities for Good (VAR4Good), 1-3, 2018
62018
Deep Learning for Classification of Peak Emotions within Virtual Reality Systems
D Quesnel, S DiPaola, BE Riecke
International SERIES on Information Systems and Management in Creative …, 2018
62018
Space-a Virtual Frontier: How to Design and Evaluate a Virtual Reality Experience of the Overview Effect Promoting The Feeling of Connectedness
ER Stepanova, D Quesnel, BE Riecke
Frontiers in Digital Humanities 6, 7, 2019
32019
Space—A Virtual Frontier: How to Design and Evaluate a Virtual Reality Experience of the Overview Effect
ER Stepanova, D Quesnel, BE Riecke
Front. Digital Humanities 2019, 2019
12019
Sonic Cradle — Immersive inter­ac­tion design com­bin­ing breath­ing– and neu­ro­feed­back to foster focused atten­tion med­i­ta­tion on breath
M Prpa, D Quesnel, A Kitson, K Cochrane, J Vidyarthi, BE Riecke
2nd International Conference on Mindfulness (ICM) 2 (Rome, Italy), 2016
1*2016
Clone of Space—A Virtual Frontier: How to Design and Evaluate a Virtual Reality Experience of the Overview Effect
ER Stepanova, D Quesnel, BE Riecke
2019
Understanding AWE: Can a virtual journey, inspired by the Overview Effect, lead to an increased sense of interconnectedness?
ER Stepanova, D Quesnel, BE Riecke
Frontiers in Digital Humanities 6, 9, 2019
2019
Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications
AW Cole, DT Quesnel, S Pekçetin, D Gromala, H O'Brien, AN Antle, ...
CHI PLAY '17 Annual Symposium on Computer-Human Interaction in Play, 73-85, 2017
2017
Ready, steady... SIGGRAPH
A McNamara
ACM SIGGRAPH 2015 Panels, 3, 2015
2015
Connected Through Awe
BE Riecke, D Quesnel
AWESTRUCK
BE Riecke, D Quesnel
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Articles 1–14