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Kirstie Farrar
Kirstie Farrar
Associate Professor of Communication, University of Connecticut
Verified email at uconn.edu
Title
Cited by
Cited by
Year
Contextual features of violent video games, mental models, and aggression
KM Farrar, M Krcmar, KL Nowak
Journal of communication 56 (2), 387-405, 2006
2132006
The impact of controller naturalness on spatial presence, gamer enjoyment, and perceived realism in a tennis simulation video game
R McGloin, KM Farrar, M Krcmar
Presence: Teleoperators and Virtual Environments 20 (4), 309-324, 2011
1522011
Sexual socialization messages on entertainment television: Comparing content trends 1997–2002
D Kunkel, KM Farrar, K Eyal, E Biely, E Donnerstein, V Rideout
Media Psychology 9 (3), 595-622, 2007
1512007
The effects of video game realism on attention, retention and aggressive outcomes
M Krcmar, K Farrar, R McGloin
Computers in Human behavior 27 (1), 432-439, 2011
1262011
The causes and consequences of presence: Considering the influence of violent video games on presence and aggression
KL Nowak, M Krcmar, KM Farrar
Presence: Teleoperators and Virtual Environments 17 (3), 256-268, 2008
1202008
Video games, immersion, and cognitive aggression: does the controller matter?
R McGloin, K Farrar, M Krcmar
Media psychology 16 (1), 65-87, 2013
1102013
Sexual intercourse on television: Do safe sex messages matter?
KM Farrar
Journal of Broadcasting & Electronic Media 50 (4), 635-650, 2006
982006
Sexual messages during prime-time programming
K Farrar, D Kunkel, E Biely, K Eyal, R Fandrich, E Donnerstein
Sexuality and Culture 7, 7-37, 2003
772003
Retaliatory aggression and the effects of point of view and blood in violent video games
M Krcmar, K Farrar
Mass communication and society 12 (1), 115-138, 2009
762009
Measuring state and trait aggression: A short, cautionary tale
K Farrar, M Krcmar
Media Psychology 8 (2), 127-138, 2006
712006
Triple whammy! Violent games and violent controllers: Investigating the use of realistic gun controllers on perceptions of realism, immersion, and outcome aggression
R McGloin, KM Farrar, J Fishlock
Journal of communication 65 (2), 280-299, 2015
682015
Modeling outcomes of violent video game play: Applying mental models and model matching to explain the relationship between user differences, game characteristics, enjoyment …
R McGloin, KM Farrar, M Krcmar, S Park, J Fishlock
Computers in Human Behavior 62, 442-451, 2016
492016
Doing what they say, saying what they mean: self-regulatory compliance and depictions of drinking in alcohol commercials in televised sports
L Zwarun, KM Farrar
Mass Communication & Society 8 (4), 347-371, 2005
482005
Deciphering the V-chip: An examination of the television industry's program rating judgments
D Kunkel, WJM Farinola, K Farrar, E Donnerstein, E Biely, L Zwarun
Journal of Communication 52 (1), 112-138, 2002
382002
Appetitive and defensive arousal in violent video games: Explaining individual differences in attraction to and effects of video games
M Krcmar, KM Farrar, G Jalette, R McGloin
Media psychology 18 (4), 527-550, 2015
292015
The perception of human appearance in video games: Toward an understanding of the effects of player perceptions of game features
KM Farrar, M Krcmar, RP McGloin
Mass Communication and Society 16 (3), 299-324, 2013
242013
Are you willing to risk it? The relationship between risk, regret, and vaccination intent
C Lagoe, KM Farrar
Psychology, Health & Medicine 20 (1), 18-24, 2015
232015
Conceptualizing and measuring binge watching
A Viens, KM Farrar
Communication Studies 72 (3), 267-284, 2021
222021
Ready, aim, fire! Violent video game play and gun controller use: Effects on behavioral aggression and social norms concerning violence
KM Farrar, MA Lapierre, R McGloin, J Fishlock
Communication Studies 68 (4), 369-384, 2017
162017
Examining the relationship between violent video games, presence, and aggression
KL Nowak, M Krcmar, KM Farrar
Presence (Cambridge, Mass.), 139-146, 2006
152006
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