Kirstie Farrar
Kirstie Farrar
Associate Professor of Communication, University of Connecticut
Verified email at
Cited by
Cited by
Contextual features of violent video games, mental models, and aggression
KM Farrar, M Krcmar, KL Nowak
Journal of communication 56 (2), 387-405, 2006
Sexual socialization messages on entertainment television: Comparing content trends 1997–2002
D Kunkel, KM Farrar, K Eyal, E Biely, E Donnerstein, V Rideout
Media Psychology 9 (3), 595-622, 2007
The impact of controller naturalness on spatial presence, gamer enjoyment, and perceived realism in a tennis simulation video game
R McGloin, KM Farrar, M Krcmar
Presence: Teleoperators and Virtual Environments 20 (4), 309-324, 2011
The effects of video game realism on attention, retention and aggressive outcomes
M Krcmar, K Farrar, R McGloin
Computers in Human Behavior 27 (1), 432-439, 2011
The causes and consequences of presence: Considering the influence of violent video games on presence and aggression
KL Nowak, M Krcmar, KM Farrar
Presence: Teleoperators and Virtual Environments 17 (3), 256-268, 2008
Sexual intercourse on television: Do safe sex messages matter?
KM Farrar
Journal of Broadcasting & Electronic Media 50 (4), 635-650, 2006
Video games, immersion, and cognitive aggression: does the controller matter?
R McGloin, K Farrar, M Krcmar
Media psychology 16 (1), 65-87, 2013
Sexual messages during prime-time programming
K Farrar, D Kunkel, E Biely, K Eyal, R Fandrich, E Donnerstein
Sexuality and Culture 7 (3), 7-37, 2003
Retaliatory aggression and the effects of point of view and blood in violent video games
M Krcmar, K Farrar
Mass communication and society 12 (1), 115-138, 2009
Measuring state and trait aggression: A short, cautionary tale
K Farrar, M Krcmar
Media Psychology 8 (2), 127-138, 2006
Triple whammy! Violent games and violent controllers: Investigating the use of realistic gun controllers on perceptions of realism, immersion, and outcome aggression
R McGloin, KM Farrar, J Fishlock
Journal of communication 65 (2), 280-299, 2015
Doing what they say, saying what they mean: self-regulatory compliance and depictions of drinking in alcohol commercials in televised sports
L Zwarun, KM Farrar
Mass Communication & Society 8 (4), 347-371, 2005
Modeling outcomes of violent video game play: Applying mental models and model matching to explain the relationship between user differences, game characteristics, enjoyment …
R McGloin, KM Farrar, M Krcmar, S Park, J Fishlock
Computers in Human Behavior 62, 442-451, 2016
Deciphering the V-chip: An examination of the television industry's program rating judgments
D Kunkel, WJM Farinola, K Farrar, E Donnerstein, E Biely, L Zwarun
Journal of Communication 52 (1), 112-138, 2002
Appetitive and defensive arousal in violent video games: Explaining individual differences in attraction to and effects of video games
M Krcmar, KM Farrar, G Jalette, R McGloin
Media psychology 18 (4), 527-550, 2015
The perception of human appearance in video games: Toward an understanding of the effects of player perceptions of game features
KM Farrar, M Krcmar, RP McGloin
Mass Communication and Society 16 (3), 299-324, 2013
Are you willing to risk it? The relationship between risk, regret, and vaccination intent
C Lagoe, KM Farrar
Psychology, Health & Medicine 20 (1), 18-24, 2015
Examining the relationship between violent video games, presence, and aggression
KL Nowak, M Krcmar, KM Farrar
Presence (Cambridge, Mass.), 139-146, 2006
Ready, aim, fire! Violent video game play and gun controller use: Effects on behavioral aggression and social norms concerning violence
KM Farrar, MA Lapierre, R McGloin, J Fishlock
Communication Studies 68 (4), 369-384, 2017
Learning to love guns? Gun-based gameplay’s links to gun attitudes.
MA Lapierre, KM Farrar
Psychology of popular media culture 7 (3), 216, 2018
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