Ilkka Kosunen
Ilkka Kosunen
imec Netherlands / Holst Center
Verified email at - Homepage
Cited by
Cited by
RelaWorld: neuroadaptive and immersive virtual reality meditation system
I Kosunen, M Salminen, S Järvelä, A Ruonala, N Ravaja, G Jacucci
Proceedings of the 21st International Conference on Intelligent User …, 2016
The influence of implicit and explicit biofeedback in first-person shooter games
K Kuikkaniemi, T Laitinen, M Turpeinen, T Saari, I Kosunen, N Ravaja
Proceedings of the SIGCHI conference on human factors in computing systems …, 2010
The psychophysiology primer: a guide to methods and a broad review with a focus on human-computer interaction
BU Cowley, M Filetti, K Lukander, J Torniainen, A Helenius, L Ahonen, ...
Foundations and Trends in Human-Computer Interaction, 2016
Directing exploratory search with interactive intent modeling
T Ruotsalo, J Peltonen, M Eugster, D Głowacka, K Konyushkova, ...
Proceedings of the 22nd ACM international conference on information …, 2013
Predicting term-relevance from brain signals
MJA Eugster, T Ruotsalo, MM Spapé, I Kosunen, O Barral, N Ravaja, ...
Proceedings of the 37th international ACM SIGIR conference on Research …, 2014
Keep your opponents close: social context affects EEG and fEMG linkage in a turn-based computer game
MM Spapé, JM Kivikangas, S Järvelä, I Kosunen, G Jacucci, N Ravaja
PLoS One 8 (11), e78795, 2013
Exploring peripheral physiology as a predictor of perceived relevance in information retrieval
O Barral, MJA Eugster, T Ruotsalo, MM Spapé, I Kosunen, N Ravaja, ...
Proceedings of the 20th international conference on intelligent user …, 2015
Identifying Psychophysiological Correlates of Boredom and Negative Mood Induced during HCI.
D Giakoumis, A Vogiannou, I Kosunen, K Moustakas, D Tzovaras, ...
B-Interface, 3-12, 2010
Extracting relevance and affect information from physiological text annotation
O Barral, I Kosunen, T Ruotsalo, MM Spapé, MJA Eugster, N Ravaja, ...
User Modeling and User-Adapted Interaction 26 (5), 493-520, 2016
Experience assessment and design in the analysis of gameplay
B Cowley, I Kosunen, P Lankoski, JM Kivikangas, S Järvelä, I Ekman, ...
Simulation & Gaming 45 (1), 41-69, 2014
Neuroadaptive meditation in the real world
I Kosunen, A Ruonala, M Salminen, S Järvelä, N Ravaja, G Jacucci
Proceedings of the 2017 ACM Workshop on An Application-oriented Approach to …, 2017
Emotionally adapted games–an example of a first person shooter
T Saari, M Turpeinen, K Kuikkaniemi, I Kosunen, N Ravaja
International Conference on Human-Computer Interaction, 406-415, 2009
No need to laugh out loud: Predicting humor appraisal of comic strips based on physiological signals in a realistic environment
O Barral, I Kosunen, G Jacucci
ACM Transactions on Computer-Human Interaction (TOCHI) 24 (6), 1-29, 2017
Anticipatory electrodermal activity and decision making in a computer poker-game.
J Palomäki, I Kosunen, K Kuikkaniemi, T Yamabe, N Ravaja
Journal of neuroscience, psychology, and economics 6 (1), 55, 2013
Predictive model to assess user trust: a psycho-physiological approach
IB Ajenaghughrure, SC Sousa, IJ Kosunen, D Lamas
Proceedings of the 10th Indian conference on human-computer interaction, 1-10, 2019
Comparing eye and gesture pointing to drag items on large screens
I Kosunen, A Jylha, I Ahmed, C An, L Chech, L Gamberini, M Cavazza, ...
Proceedings of the 2013 ACM international conference on Interactive …, 2013
Incorporating subliminal perception in synthetic environments
D Pizzi, I Kosunen, C Viganó, AM Polli, I Ahmed, D Zanella, M Cavazza, ...
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 1139-1144, 2012
Designing biofeedback for games and playful applications
K Kuikkaniemi, I Kosunen, M Turpeinen, T Saari, T Laitinen, P Lievonen
Design and implementation of an affect-responsive interactive photo frame
H Dibeklioğlu, MO Hortas, I Kosunen, P Zuzánek, AA Salah, T Gevers
Journal on multimodal user interfaces 4 (2), 81-95, 2011
Petri Lankoski, J. Matias Kivikangas, Simo Järvelä, Inger Ekman, Jaakko Kemppainen, and Niklas Ravaja. 2014.“Experience Assessment and Design in the Analysis of Gameplay.”
B Cowley, I Kosunen
Simulation & Gaming 45 (1), 41-69, 2014
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